sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
Every game has good and bad points, and different people have different preferences for things. If you hate action-adventure games then you probably won't like Fable. It does some stuff well, some stuff badly and some stuff decently. If you prioritise strong and complex mechanics over a sense of exploration then yeah, you're going to hate Fable. Why is this such a fucking difficult thing for you to comprehend?GarfunkeL said:He's not being sensible, just the usual excusing of crap. If even every minor positive thing about a game comes with an excuse, like "social elements being a nice touch as far as immersion and reactivity goes, just under-utilised", it's exactly what OM wrote - any and every game can be "entertaining" and "good for what it is" if you just lower your bar enough. Sea would probably happily play Shit-Eating Simulator (Now with Hyper-Realistic Texture, Smell and Flavour!) if he just dreams up enough excuses for it.
Shit game is absolutely shit, end of story.
Planescape: Torment has shit combat, a buggy engine and poor pacing with an obviously rushed endgame. Deus Ex is ugly, has awful voice acting, terrible AI, filler in the late game and implodes under the weight of its own derpiness once you start running into Grays. System Shock 2 has an awful hacking mini-game, bad skill balance, a dumb one-note plot twist, stupid ghosts, sometimes completely mood-killing music (the fast techno pieces), etc.
You can do this with almost any game and, if you hate those elements more than the good ones, it can ruin things you. Obviously the above are all excellent games, and while Fable III is nowhere near their league, it's still not devoid of all fun or value if you enjoy the sorts of things it tries to do. Stop reducing games to some kind of fucking "good" or "terrible" dichotomy and pretending that personal subjectivity and preference, frame of reference, expectations and prejudice have no influence on opinion. That bullshit attitude is pointless, insipid and counter-productive to good discourse.