Tags: Fable: The Lost Chapters
<A href="http://www.gamespot.com/">GameSpot</a> has post one of their <a href="http://www.gamespot.com/pc/rpg/fablethelostchapters/preview_6129346.html">interviews</a> about the pc version of <A href="http://fable.lionhead.com/">Fable</a>. Here's a bit about accessorizing:
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<blockquote><b>GameSpot: There are also a slew of new items, accessories, and monsters in the game. What's the rationale behind adding headgear such as hats? What are some of the cool new items and weapons?
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Dene Carter:</b> Ah, yes, hats. First of all, hats seemed strangely "Fabley" and were the perfect accompaniment to many of the new quests and challenges we've added to the game. We also found people to be ridiculously enthusiastic about them once they realized how much personality they added. Look at it this way: Darth Vader, defined by his hat. Indiana Jones, hat man. Leatherface, known for hat (well, face actually, but it's not so far off). See. It's obvious, really. People were defining their characters more by their haircuts and hats than any other modifiable feature, so we expanded upon it. For traditionalists who have not seen the light, we've also added a companion sword to the Sword of Aeons and new costumes, such as platinum armor.</blockquote>
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I always thought of the whip when I think of Indiana Jones.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<A href="http://www.gamespot.com/">GameSpot</a> has post one of their <a href="http://www.gamespot.com/pc/rpg/fablethelostchapters/preview_6129346.html">interviews</a> about the pc version of <A href="http://fable.lionhead.com/">Fable</a>. Here's a bit about accessorizing:
<br>
<blockquote><b>GameSpot: There are also a slew of new items, accessories, and monsters in the game. What's the rationale behind adding headgear such as hats? What are some of the cool new items and weapons?
<br>
<br>
Dene Carter:</b> Ah, yes, hats. First of all, hats seemed strangely "Fabley" and were the perfect accompaniment to many of the new quests and challenges we've added to the game. We also found people to be ridiculously enthusiastic about them once they realized how much personality they added. Look at it this way: Darth Vader, defined by his hat. Indiana Jones, hat man. Leatherface, known for hat (well, face actually, but it's not so far off). See. It's obvious, really. People were defining their characters more by their haircuts and hats than any other modifiable feature, so we expanded upon it. For traditionalists who have not seen the light, we've also added a companion sword to the Sword of Aeons and new costumes, such as platinum armor.</blockquote>
<br>
I always thought of the whip when I think of Indiana Jones.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>