Turjan
Arcane
- Joined
- Mar 31, 2008
- Messages
- 5,047
Steam shows the suits that there is no drawback for producing games with DRM.
My Steam library is full of DRM-free games, most of them from bundles.
Steam shows the suits that there is no drawback for producing games with DRM.
A lot of people, myself included, have the opinion that there hasn't been a PC exclusive game worth paying for since before Steam was around. Yet somehow, despite the shit games, Gabe Newell is a billionaire.
Steam shows the suits that there is no drawback for producing games with DRM.
My Steam library is full of DRM-free games, most of them from bundles.
What "drawback" did you expect? People refusing to buy the games altogether? Lettuce be cereal.
Custom hardware less expensive?The Rift creator is pretty active on Reddit right now:
http://www.reddit.com/user/palmerluckey
1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.
This deal specifically lets us greatly lower the price of the Rift.
Of course, [Oculus] wanted Minecraft. I said that it doesn't really fit the platform, since it's very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.
And then, not two weeks later, Facebook buys them.
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.
Don't get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend's avatar? Business meetings? Virtual cinemas where you feel like you're actually watching the movie with your friend who is seven time zones away?
But I don't want to work with social, I want to work with games.
Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven't historically been a stable platform. There's nothing about their history that makes me trust them, and that makes them seem creepy to me.
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
I have the greatest respect for the talented engineers and developers at Oculus. It's been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I'd like to congratulate both Facebook and the Oculus owners. But this is where we part ways.
Only terrorists from the Al-Gentoo will be able to save us then.So how long until Google and Apple come up with their own VR consumer solutions?
Silly me. In ten years time, all these tech giants will be one single conglomerate anyway.
-Ameriga Corp.
So how long until Google and Apple come up with their own VR consumer solutions?
Silly me. In ten years time, all these tech giants will be one single conglomerate anyway.
-Ameriga Corp.
His fans want to play Minecraft on the Oculus. The only people who suffer are fans.