Says the New Vegas modder that sheds tears along with RoyBatty about how the shitbryo engine is fucked and how Obsidian are the worst.
Shed tears? We laugh at it non stop. It's hilarious how bad Fallout 3 and NV are behind the scenes. And yes, Obsidian broke a lot of the engine, which is even more hilarious, because they somehow managed to make the game still (mostly) work in the short time they had, and still managed to make one of the best action RPGs of all time.
I don't remember ever saying Obsidian was the worse, but that doesn't mean I'm going to be blind or shut up about what they did wrong. I'm not sucking any Dev Studio's dick, like lots of people all over the internet do.
I see no connection about how bad Bethesda and Obsidian were at making Fallout 3 and NV, with how classic Fallout games need or not a remaster, so I don't know why you brought this up.
No, originals are not fine. They need a rework of engine-level stuff. The inventory was already mentioned. F2 has a 13 year limit and goes off rails after overflowing the variable that counts passed ticks. F2 can corrupt save files just randomly. Scripting needs a cleanup, for one all the traps in all the locations bear a new script even though the only change is the number of hex checked. Gameplay inconsistencies need to be fixed - can't trade the voice modulator in barter menu, can't use the said modulator through backpack icon on V13 computer even though other parts of the game let you do so, can only use electronic lockpick in klamath caves even though the other very same locked doors in other areas are bare lockpick skill check, you get the idea.
No, originals work fine. If you have a problem with inventory, get the mod that fixes it, if you want a script cleanup, get the mod that cleans it up, if you have problems with bugs, get the bug fix mod.
Modders already fixed all of this long ago, no need for a remaster. I never had my save games corrupt and I play FO1 every couple years since it was released, and play FO2 every year since it was released.
Or I'm the luckiest Fallout player in the world, or these corrupt saves are most likely user's fault. IIRC most corrupted saves happen when people try to cheat using save file editors, or using outdated mods or scripts.
Have you ever seen a remaster that wasn't somehow worse than the original game? Do you believe that Bethesda or even worse Microsoft would make proper remasters of the classic Fallout games?
For example, Microsoft hired people to make Age of Empires remasters, and they are all worse than the original games for fucks sake. Not to mention that, they made additions that make the games even worse than just the remaster itself.
Look at Baldur's Gate "Enhanced" Editions, look at all the junk they added to it, that made the remasters worse than the originals.
Are you so optimistic that you think remasters of classic cult games will ever be as good as the originals? Have any cult classic RPG remaster have ever been as good as the originals?
I can already see Fallout remasters, with 3D CGI intros, 3D CGI talking heads, upscaled graphics because the source files are gone by now, censored parts because of the day and age we live now, new and "improved" sfx, etc. Then I can also see the removal of the classic games from Steam and GOG and instead forcing players to buy the remasters (just like Beamdog did to all of their "Enhanced" Editions). Then people will stop modding and supporting mods for the classic versions and will instead all migrate to the new versions, which might mean the end of the incline that are some of the FO2 total Conversions.
All of your points are pretty small and insignificant, some are even nitpickings, and they have well known fixes that anyone can get. If that's the best you can find to justify why those games need remasters, then the games are in a better place than I initially thought. I rather keep those "problems" than have remasters that will be worse than the originals.