Jim the Dinosaur
Arcane
- Joined
- Nov 19, 2009
- Messages
- 3,144
People over at NMA were requesting more features, so here's an updated version:
Fixes:
- You can now, um, move again.
Features:
- It's now one single happy menu you load with left ctrl + C, where you click on what you want to generate:
- Items: generates an item where the mouse cursor is. If there's a critter where the cursor is, then the item goes in his inven (should've probably also done this for containers...). If the critter is unarmed, the item is a weapon, AND the critter has an existing animation type for said weapon, then he equips it
- Teams: gives that team to the critter under the cursor.
- Scripts: gives that script to the critter under the cursor.
- Critter: generates that critter (pid) under the cursor.
- Scenery: generates that scenery (pid) under the cursor (hmmm, should've made scripts work for them too...).
- Maps: transports to that map.
Here's a video demo showing as many features as I could cram in a minute:
edit: New version.
The most important new feature is that it now checks for other places in a string. E.g. if you type DUDE in the script box, it doesn't find any script starting with DUDE, but what it does find is OBJ_DUDE. While this makes it all a bit slower for obvious reasons I think it's necessary if you want to end up finding anything realistically.
Other changes:
- place containers and fill them up with items!
- give scripts to scenery!
Fixes:
- You can now, um, move again.
Features:
- It's now one single happy menu you load with left ctrl + C, where you click on what you want to generate:
- Items: generates an item where the mouse cursor is. If there's a critter where the cursor is, then the item goes in his inven (should've probably also done this for containers...). If the critter is unarmed, the item is a weapon, AND the critter has an existing animation type for said weapon, then he equips it
- Teams: gives that team to the critter under the cursor.
- Scripts: gives that script to the critter under the cursor.
- Critter: generates that critter (pid) under the cursor.
- Scenery: generates that scenery (pid) under the cursor (hmmm, should've made scripts work for them too...).
- Maps: transports to that map.
Here's a video demo showing as many features as I could cram in a minute:
edit: New version.
The most important new feature is that it now checks for other places in a string. E.g. if you type DUDE in the script box, it doesn't find any script starting with DUDE, but what it does find is OBJ_DUDE. While this makes it all a bit slower for obvious reasons I think it's necessary if you want to end up finding anything realistically.
Other changes:
- place containers and fill them up with items!
- give scripts to scenery!
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