Zappa said:I just hope the guns drop down like in Metal Slug.
HEAVY MACHINE GUN!
RAWKET LAUNCHA!
Best. Game. Ever.
Briosafreak said:Anyway the new weapons fit nicely in the same spirit of these ones.
Check Amazing Science pulps, the 50's Flash Gordon reruns of the 30's series, what the original Fallout creators talked about the Science! weapons.
This is appropriate to the setting and fun
If things like these don't show up more often then it will be a Mad Max/Oblivion thing for sure, those weapons are the more falloutish stuff we've heard so far.
I think as well that Cryolator/Mesmetron don't fit in Fallout, they're too unrealistic, IMO. Hypnotysing gun?? WTF? If it could be gained in random UFO encounter as a joke then OK, but other than that it's just plain retarded. And if it's just stunning weapon, then maybe they should name it stunning gun ?Brother None said:Honestly, I don't get the issue people have with the Cryolator/Mesmetron, they're pulp 50's. Maybe borderline, but that depends on how they're implemented. It's the flaming sword, nuke bazook launcher and rock-it-launcher that hold all the stupidity.
(...)
I'm no chemist either (just remember science lessons from high school) but firstly, humans' organism is composed mainly from water not nitrogen. Besides, who mentioned this gun could liquefy nitrogen? It would require even more energy resources. On the side note, it would be a bit difficult to damage oneself with liquid nitrogen because it evaporates too quickly.Fat Dragon said:]I'm no chemist so I have no clue how this stuff works, but I'm pretty sure a person would die if they consumed liquid nitrogen. This wouldn't help a water problem.
I don't see any goofy pulp weapons there, and I've don't recall any mention of research into them.
Goral said:I'm no chemist either (just remember science lessons from high school) but firstly, humans' organism is composed mainly from water not nitrogen. Besides, who mentioned this gun could liquefy nitrogen? It would require even more energy resources. On the side note, it would be a bit difficult to damage oneself with liquid nitrogen because it evaporates too quickly.
Hmm yeah, having your body temperature going from 37°C to -273,15°C in a split second is an absolutely not traumatizing experience.Goral said:On the side note, it would be a bit difficult to damage oneself with liquid nitrogen because it evaporates too quickly.
Fallout had those moron indicators too but they were a perk not worth getting.Gnidrologist said:Would prefere the subtlety of the originals or Arcanum, but i still could live with WtM:B, which had the same ''moron indicators'' in form of a tint.DarkUnderlord said:\/\/00+ Oblivion with Guns has moron indicators!Seboss said:The author states that many dialog options have tags like [Lie], [Charm], [Intimidation], [Science] and so one. Very Biowary.
Written by ignoramus.Helton said:...
HAHAHAHA HAHAHAHAHA
HAHAHAHAHAHAHAHAHAHA
Been a while since I've seen stupid done so well.
:D lolSeboss said:Hmm yeah, having your body temperature going from 37°C to -273,15°C in a split second is an absolutely not traumatizing experience.Goral said:On the side note, it would be a bit difficult to damage oneself with liquid nitrogen because it evaporates too quickly.
Nope. Laser guns have already been produced, but the problem lies with powering them so they could have enough power to actually damage someone. Nonetheless they can blind people, which could be considered as more humane way of neutralising enemies then killing. So yeah, I think this gun is retarded, and Fallout's weapons aren't.Seboss said:The problem lies in taking the liquid nitrogen from a gun of some sort to its target dozen of meters away while keeping the nitrogen cold enough to do some damage in the process. Sounds complicated indeed, but so do little laser beams that go pewpew and that's pretty much accepted in every sci-fi settings.
i fucking love patrick steward... I mean, Imagine the possibilities!.
You know, i couldnt disagree more. And im glad you posted the link to original fallout weapons because it only makes clear how inappropriate these new ones are.Briosafreak said:I'm not the Fallout authority, but I honestly can't understand how these are cool at all, at least in the context of Fallout.
Anyway the new weapons fit nicely in the same spirit of these ones.
Check Amazing Science pulps, the 50's Flash Gordon reruns of the 30's series, what the original Fallout creators talked about the Science! weapons.
This is appropriate to the setting and fun, don't see what's the problem.
Do you guys seriously think the Mesmetron actually belongs in this sort of setting?
Not adding these two weapons to the game = more Gears of War weapons-like, huh? Seems like FO1/2 resemble Gears of War more than FO3 will, then.Briosafreak said:Yes. I don't know why you guys want to change the Fallout canon into making it more Gears of Wars weapons like, but fine, suit yourself.
pkt-zer0 said:Not adding these two weapons to the game = more Gears of War weapons-like, huh? Seems like FO1/2 resemble Gears of War more than FO3 will, then.Briosafreak said:Yes. I don't know why you guys want to change the Fallout canon into making it more Gears of Wars weapons like, but fine, suit yourself.
Fallout draws from 1950s pulp magazines, science fiction and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place. The technology is retro-futuristic, with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet-style robots. Computers use vacuum tubes instead of transistors, architecture of ruined buildings feature Art Deco and Googie designs, energy weaponsresemble those used by Flash Gordon, and what few vehicles remain in the world are all 1950s-styled.
Fallout's other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. The characters sheet cards and perks available resemble those of the board game Monopoly, and other advertising in the game such as billboards and brochures have a distinct 1950s flavour. The lack of retro stylization was one of the things the Fallout spin-offs were criticized for, as retro-futurism is a hallmark of the Fallout series.
Seriously, the artists just thought that 50's tech looked cool. So they set out to make a future science that looked like what the Golden Era of science fiction thought that future science would look like (if you can follow that sentence). Vacuum tubes, ray guns, mutants, the whole works. And I think they succeeded quite well.
Remove? I don't see anyone arguing that laser/plasma weapons would have to be removed, merely that the freeze/hypno guns shouldn't be added.Briosafreak said:Because if you remove Science! weapons than all it will stay are pistols, ak's,G3s, uzis and the like.
Apart from removing all Science! weapons there is an alternative of implementing them with some sense measure and respect for established atmosphere and setting.Briosafreak said:pkt-zer0 said:Briosafreak said:Because if you remove Science! weapons than all it will stay are pistols, ak's,G3s, uzis and the like.
pkt-zer0 said:Remove? I don't see anyone arguing that laser/plasma weapons would have to be removed, merely that the freeze/hypno guns shouldn't be added.Briosafreak said:Because if you remove Science! weapons than all it will stay are pistols, ak's,G3s, uzis and the like.
(Fallout 3 is more Fallouty that Fallout 1, lolz)