There are many reasons I picked RPG Maker MV over other engines but the main one is that those simple RPGs are easy to sell (if they're good and not half-ass attempts).
Other reasons are because it's open source, has been around since 1992, is easy to get into as a developer, games are sold without royalty fees, and a big community.
The lastest version, MV, was released like a week ago so I'm still in the learning phase. I have some rough game system ideas I would like to see and just started working on a setting (it will be something new, different yet familiar).
Hah, I used to be involved in the RPG Maker scene. Never published anything though.
Any details about the ideas you want to share?
If you're gonna bump an FO mod, bump this one.
There can never be enough
hopedespair for it.
Fuck that. There is no reason to copy even Black Isle's terrible decisions.Van Buren was supposed to be full 3d so Unreal Engine 4 or Unity 5 (UE4 is 100% free so that'd be the better option) would be good.
I'd also say changing engines, Van Buren was supposed to be full 3d so Unreal Engine 4 or Unity 5 (UE4 is 100% free so that'd be the better option) would be good. Granted, you would have to do a lot more coding.
EDIT: If people do want to take another shot, I have the ability to create private github repos so google drive doesn't have to be used for version control.
Silent Storm. You shouldn't spout blatant lies that are simply untrue.Opinion: I think 3D in isometric games is waaaaay over-rated. It was a big fad in the early 2000s because modern meant 3D then, so even Codex embraced a "pseudo-iso 3D ftw" mentality as a shield against the hordes of Diablolike h&S and FPPARPGs. I don't know a single 3D pseudo iso game that would't be better with 2D.
Doesn't 3D tend to result in significant time and money savings?