xedoc gpr said:I hate him so much he makes me so mad i could just.
Talorc said:The weirdest thing I have read regarding team Bethesda and the "decider" recently is their movie theater for playing new games.
When a copy of a new game arrives at Bethesda’s offices, everybody hears about it. A meeting is arranged in the firm’s own movie theatre. The game is played on the big screen. Discussions begin on its merits or shortcomings. But the atmosphere is more like a rollicking matinee than a meeting.
Well, Emil is a nice guy, but he follows Todd blindly, being grateful for the opportunity to be a lead designer. Needless to say, he lacks the experience which doesn't automatically mean it's a bad thing, but doesn't inspire confidence either. I would expect a lead designer to establish a some kinda dialogue with the community, but so far it didn't happen. Emil also thinks that Oblivion was a great game, better than Morrowind.Shoelip said:Ok, I see what you're saying. I don't know who those people are though so I guess that's my problem. Can anyone tell me? All I know is that guy Emil worked on the Thief series, which I only played the demos of, and worked on the stealth aspects of Oblivion which were so-so.
No. I meant it literally. I don't expect a Fallout-like game from Bethesda. We have two options here: a tweaked Morrowind model or a tweaked Oblivion model. With guns, obviously. Morrowind was a weak RPG, but at least it was an enjoyable action-adventure game with stats. Oblivion sucked ass in any possible way.I assume by "Morrowind with guns" you mean; staying mostly true to the series, and providing an interesting world to explore, whereas "Oblivion with guns" means; completely disregarding the spirit of the series in order to pull in as many new fans as possible and a boring, generic world to explore. Is that about right?
Briosafreak points out in his Fallout 3 blog that Gavin “Kathode†Carter has
Morrowind was a weak RPG, but at least it was an enjoyable action-adventure game with stats. Oblivion sucked ass in any possible way.
denizsi said:Ok, Kathode is Gavin Carter. I just noticed an idiocy of mine which has been going on for quite some time (somehow I've come to know Pete as Kathode and bookmarked Pete's ESF profile as Kathode, and even the huge username font reading "Pete" hasn't made me notice it).
Crichton said:Admitting these things doesn't mean that you consider Oblivion a good action game, I don't. But there's no point in trying to whitewash the "action" of morrowind. This is exactly the same thing we had earlier with morrowind/daggerfall. Just because morrowind is a dead world filled with "4. Rumors" NPCs, doesn't mean that daggerfall isn't a mess of near-identical randomly spewn together junk. It's ok to admit that the good old days weren't that good either. That doesn't mean that the TES series isn't going downhill, it just means it wasn't any masterpiece to begin with.
Don't worry, I'm sure Bethesda are going to implement a quest compass on their forums right away
Without writing yet another long post explaining why DF was a masterpiece and Oblivion wasn't, here is a short analogy:Dhruin said:I agree. Actually, I found Oblivion significantly more playable than Daggerfall. All the skills and factions in the world didn't change the sheer banality of an oversized random world and getting stuck in a giant ass dull dungeon that couldn't be solved before falling through the floor.
Vault Dweller said:Diablo 2 is a masterpiece. Dungeon Siege 2 isn't. Apparently, skills and game design can change the "sheer banality" of a random world and dull dungeons. Think about, Dhruin.
......
Now, I understand that sandbox design is not for everyone, just like Bio heavy storytelling isn't for everyone, but that doesn't imply that all Bethesda games were all the same. The last point is aimed at Crichton.
Vault Dweller said:No. I meant it literally. I don't expect a Fallout-like game from Bethesda. We have two options here: a tweaked Morrowind model or a tweaked Oblivion model. With guns, obviously. Morrowind was a weak RPG, but at least it was an enjoyable action-adventure game with stats. Oblivion sucked ass in any possible way.I assume by "Morrowind with guns" you mean; staying mostly true to the series, and providing an interesting world to explore, whereas "Oblivion with guns" means; completely disregarding the spirit of the series in order to pull in as many new fans as possible and a boring, generic world to explore. Is that about right?
You have Pete's ESP profile bookmarked? :shock:denizsi said:Ok, Kathode is Gavin Carter. I just noticed an idiocy of mine which has been going on for quite some time (somehow I've come to know Pete as Kathode and bookmarked Pete's ESF profile as Kathode, and even the huge username font reading "Pete" hasn't made me notice it).
Awesome tagline.Vault Dweller said:The Codex: Doesn't scale to your level.
Action-adventure. I have no problem admitting I had more fun in combat in Oblivion than in Morrowind. However, I found little reason to explore and experience more combat because the world was so dull and whatever you found was level scaled to you rather than hand-placed to actually feel interesting.Crichton said:Morrowind was a weak RPG, but at least it was an enjoyable action-adventure game with stats. Oblivion sucked ass in any possible way.
Sometimes I feel that the codex hivemind sets up these little dualities between games and to properly scream about how bad game X is, everything about game Y has to be made out to be wonderful.
I never really enjoyed any of the TES games, but viewing morrowind and oblivion through the "action/adventure" lens:
Oblivion has aimed missile fire, morrowind missile fire requires no aiming at all
Oblivion has slow strong attacks and fast weak ones, morrowind has damage dice
Oblivion has manual blocking, blocking in morrowind is outside the player's control
Oblivion has contextual sneaking, morrowind pretty much doesn't
Oblivion has SUPA-TWIRLY-ATTACK!!!!, morrowind has damage modifiers
So which of these is the acceptable action game?
Admitting these things doesn't mean that you consider Oblivion a good action game, I don't. But there's no point in trying to whitewash the "action" of morrowind. This is exactly the same thing we had earlier with morrowind/daggerfall. Just because morrowind is a dead world filled with "4. Rumors" NPCs, doesn't mean that daggerfall isn't a mess of near-identical randomly spewn together junk. It's ok to admit that the good old days weren't that good either. That doesn't mean that the TES series isn't going downhill, it just means it wasn't any masterpiece to begin with.
Vault Dweller said:Dhruin said:Diablo 2 is a masterpiece. Dungeon Siege 2 isn't. Apparently, skills and game design can change the "sheer banality" of a random world and dull dungeons. Think about, Dhruin.
Dhruin said:No, I understand that. I meant specifically with Daggerfall, where for me the skills (etc) simply did not make in interesting. I just don't get the love for Daggerfall which did certain things right but failed dismally with others. Nett result, less playable than Oblivion for me.