Ogg
Prophet
Or at least that's what happened to some guy from UGO:
http://gamesblog.ugo.com/index.php/gamesblog/more/fallout_3_vault_106_walkthrough
How useful these kind of direction post would have been in FO1 and 2! So bad no game designer thought about it at the time.
That's a great security system indeed.
Abandoned ruin? Doesn't that mean invaded by zombies and gobelins?
Would that mean they actually played FO2?
I had no idea that game design would be so good that you could keep emprisoned in one fucked up dungeon for such a long time. Sure, with FO3, Bethesda gets better in so many ways.
http://gamesblog.ugo.com/index.php/gamesblog/more/fallout_3_vault_106_walkthrough
What drew my attention was a sign pointing to a nearby fallout shelter.
How useful these kind of direction post would have been in FO1 and 2! So bad no game designer thought about it at the time.
much to my surprise, the vault door clanged open the moment I touched it, gears and levers sliding out of place like the day it was built.
That's a great security system indeed.
It was nothing short of an abandoned ruin. And then I realized it wasn’t quite abandoned.
Abandoned ruin? Doesn't that mean invaded by zombies and gobelins?
It wasn’t until the science lab that I learned the truth. After hacking into a computer deep within the Vault’s bowels, I discovered the true purpose of Vault 106. You see, the vaults weren’t designed to save humanity. They were massive social experiments.
Would that mean they actually played FO2?
And 30 minutes later I was still trying to leave. Every time I checked my map, the exit would be in a different spot. The exit would appear to be in the next room, and then, when I went in there, I was no where near it. It didn’t help that the vaults have a labyrinthian layout and every hallway looks sorta the same, either.
I had no idea that game design would be so good that you could keep emprisoned in one fucked up dungeon for such a long time. Sure, with FO3, Bethesda gets better in so many ways.