Makabb
Arcane
- Joined
- Sep 19, 2014
- Messages
- 11,753
Radiant AI to be upgraded into Illuminatingly Brilliant AI for F4: NPCs will be able to discuss philosophical topics such as subjectivism, existentialism, and nihilism with the player using only the concept of the mudcrab and dragon shouts.
Radiant AI to be upgraded into Illuminatingly Brilliant AI for F4: NPCs will be able to discuss philosophical topics such as subjectivism, existentialism, and nihilism with the player using only the concept of the mudcrab and dragon shouts.
NPC1: What's going on with you?
NPC2: I saw a mudcrab the other day.
NPC1: Are you sure you actually saw a mudcrab? How do you define a mudcrab?
NPC2: Horrible creatures, I avoid them whenever I can.
NPC1: Horrible? That's just your subjective perception, you know?
NPC2: Uh-huh.
NPC1: Farewell.
Toddler on Duck and Cover interview in 2005 said:Outside of the obvious flavor and setting, the number one thing is stronger characters. Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them. With Oblivion, we're doing a much better job than we've done before, but the scale of game is so different that without sacrificing some of what makes The Elder Scrolls what it is, I don't think we'd be able to have the same level of characterization in NPCs Fallout did. So with Fallout 3, that's something we want to do well, a limited number of super-deep NPCs.
Toddler on Duck and Cover interview in 2005 said:So with Fallout 3, that's something we want to do well, a limited number of super-deep NPCs.
Fallout 4 featuring Radiant Depth!Also, considering Fallout 3 had super-deep NPCs, I wonder how deep the NPCs in Fallout 4 will be. Hyper-deep?
Toddler on Duck and Cover interview in 2005 said:Outside of the obvious flavor and setting, the number one thing is stronger characters. Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them. With Oblivion, we're doing a much better job than we've done before, but the scale of game is so different that without sacrificing some of what makes The Elder Scrolls what it is, I don't think we'd be able to have the same level of characterization in NPCs Fallout did. So with Fallout 3, that's something we want to do well, a limited number of super-deep NPCs.
If there's one thing Bethesderp taught me is not to buy their games.
Why waste money at all. Last game I bought from them was Morrowind.If there's one thing Bethesderp taught me is not to buy until the GOTY edition is on sale for 75% lest they fuck you over with DLC prices.
Fallout 4 will have triple the size of open world of witcher 3, calling it now.
'cuz they're good for what they are. And I bet you bought Skyrim, don't lie.Why waste money at all. Last game I bought from them was Morrowind.If there's one thing Bethesderp taught me is not to buy until the GOTY edition is on sale for 75% lest they fuck you over with DLC prices.
I did, from my friend Pir Atebay'cuz they're good for what they are. And I bet you bought Skyrim, don't lie.Why waste money at all. Last game I bought from them was Morrowind.If there's one thing Bethesderp taught me is not to buy until the GOTY edition is on sale for 75% lest they fuck you over with DLC prices.
Moar lik preordahed da collector's edition.
Moar lik preordahed da collector's edition.
$100 million spent on the trailer. $100,000 spent on quest creation and radiant AI!