Ubisoft is trying to make Assassin's Creed: Odyssey into an RPG by adding dialogue options and branching stories, meanwhile Bethesda is making a online only Fallout game with 0 npcs.
It’s going to be more of an RPG than ever. Odyssey creative director Jonathan Dumont says the new game “is pushing our franchise into full RPG.” He might as well have said it’s going full BioWare, as Odyssey is bringing several role-playing game stand-bys familiar in that studio’s RPGs into Assassin’s Creed for the first time. Those include: a multiple choice dialogue system, branching quests, multiple possible endings and even the ability to romance several characters.
Ubisoft is trying to make Assassin's Creed: Odyssey into an RPG by adding dialogue options and branching stories, meanwhile Bethesda is making a online only Fallout game with 0 npcs.
Oh really now, where did you see that? I looked at the dialogue options and was like "meh a lot of games have them these days"
Granted I'll probably get odyssey if only because of the cool setting
e: nevermind found a quote on some article
It’s going to be more of an RPG than ever. Odyssey creative director Jonathan Dumont says the new game “is pushing our franchise into full RPG.” He might as well have said it’s going full BioWare, as Odyssey is bringing several role-playing game stand-bys familiar in that studio’s RPGs into Assassin’s Creed for the first time. Those include: a multiple choice dialogue system, branching quests, multiple possible endings and even the ability to romance several characters.
interesting actually
As he said that, even when you play "singleplayer", you will meet other players, I would interpret that as a "No".I want to know if I can play offline, FFS.
(and pirate it)
Is this too much to ask, Todd ? I'll ask him on Twitter.
Reached yourChrist, I really hope this fails spectacularly. Maybe then they’ll consider licensing the IP to studios that can write stories and characters again, rather than making another Fallout branded game with no fucking NPCs. This thing needs to bomb.
Fallout 4 may not have been an RPG, but at least it kept some RPG elements. The fact that they thought they still needed RPG camouflage was something.
Now BGS has just doubled down on their core competency: landscape design. And that’s it! This garbage must be repudiated.
So, players can press X and renuke an area, and also take pics with your pals with a dead Deathclaw while doing goofy poses oh boy oh boy
Christ, I really hope this fails spectacularly. .
Reached yourChrist, I really hope this fails spectacularly. Maybe then they’ll consider licensing the IP to studios that can write stories and characters again, rather than making another Fallout branded game with no fucking NPCs. This thing needs to bomb.
Fallout 4 may not have been an RPG, but at least it kept some RPG elements. The fact that they thought they still needed RPG camouflage was something.
Now BGS has just doubled down on their core competency: landscape design. And that’s it! This garbage must be repudiated.
moment, eh?
The Balrog must be stopped. If this shit sells better than New Vegas then we’ll never have another Fallout RPG. It’s an existential threat for the franchise in a way that even 3 and 4 weren’t.
This is a turning point indeed. Bethesda is testing the waters with this. Just like Bioware did with Mass Effect 2 and Dragon Age 2. And we all know where did that led.Reached yourChrist, I really hope this fails spectacularly. Maybe then they’ll consider licensing the IP to studios that can write stories and characters again, rather than making another Fallout branded game with no fucking NPCs. This thing needs to bomb.
Fallout 4 may not have been an RPG, but at least it kept some RPG elements. The fact that they thought they still needed RPG camouflage was something.
Now BGS has just doubled down on their core competency: landscape design. And that’s it! This garbage must be repudiated.
moment, eh?
The Balrog must be stopped. If this shit sells better than New Vegas then we’ll never have another Fallout RPG. It’s an existential threat for the franchise in a way that even 3 and 4 weren’t.
Just like Bioware did with Mass Effect 2 and Dragon Age 2. And we all know where did that led.