Tehdagah
Arcane
- Joined
- Feb 27, 2012
- Messages
- 10,296
Imagine caring about NPCs in an online game.‘76 will be bad because it’s neither fish nor fowl. You can’t make a fun multiplayer world with no NPCs that’s only populated with 24-32 people. All the interactions, all the conflict with sentient creatures, it will boil down to 23 other people. 23 people sharing a world four times the size of Fallout 4. You need to be massively multiplayer for something like this to work.
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I guess you never played Rust or Ark ?
Todd keeps talking about drama between players but how the hell do you build drama when there aren’t enough people in the game to fill a school bus?
Theres enough people, in those 100+ multiplayer games it often gets too crowded and you can't do anything because either you die or other people take resources for you and in effect you cant play solo.
24-32 i think is the best number, maybe on the lower side, 50 might be ok, but 32 is still ok.
This is going to be much bigger than a standard Rust map, with a fifth of the standard number of players. Keep in mind, there are no NPCs because players are supposed to take their place. I watched the documentary and BGS clearly wanted to support a lot more players on a server but they couldn’t make it work. The Austin guys implied that they had scaled back dramatically.
They know they can make some pretty environments, slap Fallout on the box and it will sell.