barghwata
Savant
- Joined
- Sep 13, 2019
- Messages
- 504
The whole wizardry(which by itself is already a lot) is an example. Quest compass? You don't even have a map, nigga. You write it down or get fucked.
Minimalistic quest log? Wizardry, Ultima, Betrayal at Krondor, Darklands among others do not even have a quest journal, you have to write it or you have no idea what you are doing.
Various possibilities of Build? That is a given for games like Wizardry. In fact, any old dungeon crawler, be it turn-based or real-time, rape Fallout on this.
"-The fact that stats induce events." is something that Fallout deserve praises is also something that most people that played Fallout expect from other games(which most of the time is done really badly, like FO3).
And let's not forget about some of Fallout's predecessors like Dark sun and Wasteland.