Sol Invictus
Erudite
Tags: Black Isle Studios; Fallout 3 (Van Buren); John Deiley
<IMG SRC="/images/news/stranger2.gif" ALIGN="right" /><a href="http://www.nma-fallout.com">No Mutants Allowed</a> has released their Fallout developer profile of <a href="http://www.nma-fallout.com/article.php?id=7231">John Deiley</a>, who worked on Fallout 2 and Fallout 3 as a designer. In the interview, he discusses his past work in the Fallout series of games, his future prospects, and the kind of stuff you would read in an interview with <a href="http://www.wallpapers.cz/music/Avril%20Lavigne.jpg">Avril Lavigne</a>. Here's a <b>very interesting</b> snippet:<blockquote>
<br>
<b>What is your hope for future Fallout games? Would you like to be a part of a future Fo team?</b>
<br>
<br>
I can only hope that a developer who really cares for Fallout and the universe it’s based in gets the license. I don’t want to see the game cheapened in order for someone to just “make a buck†or go with the prevailing trend of console gaming. I think a massively multiplayer online version of Fallout would be nice.
<br>
<br>
Would I like to be part of a future team? Absolutely. I can’t think of a better future.
<br>
<br>
<b>If you could make any computer game that you wanted, which would it be and why?</b>
<br>
<br>
Two games come to mind. First, Fallout Online. I think that online games are the way of the future and that a Fallout title would do exceptionally well. Second, I’ve been working on a traditional Final Fantasy type console rpg. I love those games and want to try my hand at creating one.
<br>
</blockquote>
<br>
I wouldn't want you on <i>my</i> team. Making a massively multiplayer online version of Fallout is just as cheapening as turning it into a console game (which was done). First off: how the hell would it be balanced? Furthermore, respawning would make absolutely no sense. You're not much of a designer if you think MMORPGs are the way to go for a gritty, realistic game.
<IMG SRC="/images/news/stranger2.gif" ALIGN="right" /><a href="http://www.nma-fallout.com">No Mutants Allowed</a> has released their Fallout developer profile of <a href="http://www.nma-fallout.com/article.php?id=7231">John Deiley</a>, who worked on Fallout 2 and Fallout 3 as a designer. In the interview, he discusses his past work in the Fallout series of games, his future prospects, and the kind of stuff you would read in an interview with <a href="http://www.wallpapers.cz/music/Avril%20Lavigne.jpg">Avril Lavigne</a>. Here's a <b>very interesting</b> snippet:<blockquote>
<br>
<b>What is your hope for future Fallout games? Would you like to be a part of a future Fo team?</b>
<br>
<br>
I can only hope that a developer who really cares for Fallout and the universe it’s based in gets the license. I don’t want to see the game cheapened in order for someone to just “make a buck†or go with the prevailing trend of console gaming. I think a massively multiplayer online version of Fallout would be nice.
<br>
<br>
Would I like to be part of a future team? Absolutely. I can’t think of a better future.
<br>
<br>
<b>If you could make any computer game that you wanted, which would it be and why?</b>
<br>
<br>
Two games come to mind. First, Fallout Online. I think that online games are the way of the future and that a Fallout title would do exceptionally well. Second, I’ve been working on a traditional Final Fantasy type console rpg. I love those games and want to try my hand at creating one.
<br>
</blockquote>
<br>
I wouldn't want you on <i>my</i> team. Making a massively multiplayer online version of Fallout is just as cheapening as turning it into a console game (which was done). First off: how the hell would it be balanced? Furthermore, respawning would make absolutely no sense. You're not much of a designer if you think MMORPGs are the way to go for a gritty, realistic game.