Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Fallout Developer Profile: John Deiley

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
The only way I could see a futuristic RPG happening is if it uses a similar system to Guild Wars, with its lobbies, individual group-based missions e.g. no camping spawns or going to a town filled with 52189 people trying to sell their armor.

Hell, it's hard to fathom why any of the current MMORPGs are in the state that they are in. Where the hell is the fun in camping a spawn for 10 hours while some asshats from a rival clan grief your party occasionally?

This EQ-generation of MMOs has got to come to an end because there's just no way of making it to work right. It's fundamentally flawed.

That said, if FOOL ever comes into fruition I doubt it'll be of the a part of the CORPG ranks (Guild Wars - a Cooperative Online RPG, as well as Diablo II, and Dungeon Siege II). It'll probably be the same old hackneyed bullshit that spawned games like COH, Lineage 2, EQ2 and DAOC. It's easy to understand why everyone's so against the idea, including me (when not including the fact that Herve and the downright fucked Interplay are involved).

On the matter of CORPGs, I can't fathom Fallout working in such a situation either, because Fallout was never a 'mission-based' game, and as Saint mentioned earlier, skills like bartering and trading would find no use whatsoever, thus taking SPECIAL completely out of the picture due to the underusage of skills like Charisma and Intelligence. I could see skills like Repair working in certain quest-related objectives, but there is absolutely no way in hell that Fallout would ever do a good post-apocalyptic CORPG any justice. It just isn't suitable.

CORPGs, like Guild Wars, would require a multitude of classes, skill-trees and implementations like Biomods and special class-related attacks (and im not talking about Perks) to work properly. A system as narrow and unflexible as Fallout's (which is design for SP play) wouldn't work at all.

Didn't Herve learn anything from the failure of FOT?
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,142
Location
Behind you.
I'd say that things like Guild Wars as well as Dragon Age, if it's anything like NWN only much better, will definitely hurt the MMORPG market. Personally, I don't understand why the hell Atari is making a D&D Online when there's already NWN. It's pretty massively multiplayer already, it's D&D, and it has a DM mode where anyone can play the part rather than some Atari goon doing it.
 

taks

Liturgist
Joined
Oct 31, 2003
Messages
753
that coupled with all the new persistent worlds that are gaining in popularity. it is still a minority of users and they don't make direct cash off of these worlds, however... at least not from what i can tell.

taks
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I for one would like to see the MMORPG market in a world of hurt. The monthly subscription-based payments are a real scam, considering the fact that the money they make selling the retail games and expansions net them a lot more profit than what it takes to maintain the servers and hire GMs who are either unpaid volunteers, or paid minimum wage and given special accounts, or seats as beta testers for the company, or really cheap non-English speaking outsourced employees in India as is the case with Lineage II.

They'd probably make a lot more money if it wasn't for the subscription either. They're just biting themselves in the ass with the subscription plans, which only work for online magazines and porn sites.

What's worse is the way these persistent MMORPGs are set up - they're just no fun to anyone who isn't a powergamer, and even powergamers get bored.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom