Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout: Last Hope - A new Fallout 2 mod that just came out

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
11,705
Location
Free City of Warsaw
Is this mod ready to go or it's better to wait for a patch or two?
 

luj1

You're all shills
Dumbfuck Vatnik
Joined
Jan 2, 2016
Messages
17,526
Location
Eastern block
Just noticed while digging though NMM that a new TC mod for Fallout 2 came out a few months ago. Have not played it yet so I can't speak to it's quality https://www.nma-fallout.com/resources/last-hope-mod.146/

Stuff like this should be on the front page regardless. But alas, it is reserved for mainstream garbage, Obsidian, and games which aren't even RPGs.
Yes.

It being at the front page will make more people try it.

Then people could report the bugs they found and their suggestions

Then modmaker could use this input to fix/improve the mod

We don't have influence on major developers, but in such projects we can play a sizeable role

Yeah but it's not just that

If Shillfinitron and Dark Undercuck really cared about this genre, they would cover mods for classics. Since modding classics is the apex RPG experience in this day and age, it would be good for everyone, not just mod creators
 
Last edited:

Grabbag

Barely Literate
Joined
Apr 16, 2024
Messages
1
There's a let's play on YouTube done by Quantum Apprentice, for people wondering how the mod is like (it's an older version that was removed by the creator, tho. So a 100% accurate showcase, it is not).

If you play it, you may want to report any bugs found during your playthrough, so that Forgotten Knight can squash them.
i find quantum apprentice annoying, i usually like to check out a mod on youtube before i play it, it sucks that the only guy who has run the mod on youtube is him, but i'll grit my teeth and watch, just because the mapping looks gorgeous and super detailed, it irks me how little info is on this mod, i really REALLY don't wanna invest hours in a mod that's probably dogwater...

does anybody got anymore info on this mod?
 

Beans00

Arcane
Shitposter
Joined
Aug 27, 2008
Messages
2,067
So, I've been thinking about replaying the fallout 2 tc's, and I never got close to finishing this one.

I've done 3 major cities to 95% completion, and several small areas. I'm around 10-12 hours in, and am around level 11.

In case the usual suspects are interested Ol' Willy , Lord_Potato NecroLord luj1. I won't ping again when I give my final thoughts.


First the tutorial is awful. One of the worst tutorials I have ever played. Long hard and save scumming required.


The game is noticeably more difficult than any fallout TC, with the exception of maybe 1.5 resurrection. In the first 3 cities(miner town, farmer town and golden valley), the game consistently puts you in situations where you need to fight 40-70hp raiders 1 vs 5/10/15.

There is a retarded mechanic where you need to revisit the starting area(a prison) every 4 months. The map is bigger than fallout 2's map, the first 3 cities, and the 4th which I just entered are all 20-30 days away from each other. So this is much more annoying than you would think.

I was a month late, so now the tutorial assholes are permanently hostile to me, apparently I can still beat the game so I don't care that much.

Random encounters are more brutal than any other fallout TC. AI is also borked, so even if you run into a caravan fighting robbers, the robbers will target you regardless. Not to mention constantly running into groups of 8 70hp mole rats.


Tech is much lower than other fallout games, comparable to nevada and sonora. Weapons and ammo are insanely expensive, although money is fairly easy to come by. The only automatic weapon I've found is a 10mm smg, which is expensive to operate. I finally got a hunting rifle recently, as well as a fn fal I don't have ammo for.

On metal armour. Used a leather jacket for a long time ala nevada.

Before that I only had access to a 10mm pistol,9mm pistol, deagle, and 14mm pistol(from a boss,very little ammo) for a long time. I also finally find a flame thrower, but no fuel for it.


Some of the fights are insane though. There was a quest in the 3rd town to find some missing people. You end up getting captured with no way to avoid it. Temporarily lose all your stuff, then you need to escape from prison with some 30hp villagers who help you. Punch around 5 guards to death while they pelt you with 10mm and deagle. Get your stuff, fight another 10-15 guys underground in the prison. Go above ground and fight another 12 guys at once, thankfully the last fight is in a choke point.

1.5 was harder in a more organic way, this mod seems to be meming at times.


Despite all that I'm more/less enjoying it after the shitty tutorial, and fairly weak intro town. Probably on par with olympus 2207. A step below 1.5/nevada/sonora for sure.


Will post updated thoughts when I beat it.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
18,551
So, I've been thinking about replaying the fallout 2 tc's, and I never got close to finishing this one.

I've done 3 major cities to 95% completion, and several small areas. I'm around 10-12 hours in, and am around level 11.

In case the usual suspects are interested Ol' Willy , Lord_Potato NecroLord luj1. I won't ping again when I give my final thoughts.


First the tutorial is awful. One of the worst tutorials I have ever played. Long hard and save scumming required.


The game is noticeably more difficult than any fallout TC, with the exception of maybe 1.5 resurrection. In the first 3 cities(miner town, farmer town and golden valley), the game consistently puts you in situations where you need to fight 40-70hp raiders 1 vs 5/10/15.

There is a retarded mechanic where you need to revisit the starting area(a prison) every 4 months. The map is bigger than fallout 2's map, the first 3 cities, and the 4th which I just entered are all 20-30 days away from each other. So this is much more annoying than you would think.

I was a month late, so now the tutorial assholes are permanently hostile to me, apparently I can still beat the game so I don't care that much.

Random encounters are more brutal than any other fallout TC. AI is also borked, so even if you run into a caravan fighting robbers, the robbers will target you regardless. Not to mention constantly running into groups of 8 70hp mole rats.


Tech is much lower than other fallout games, comparable to nevada and sonora. Weapons and ammo are insanely expensive, although money is fairly easy to come by. The only automatic weapon I've found is a 10mm smg, which is expensive to operate. I finally got a hunting rifle recently, as well as a fn fal I don't have ammo for.

On metal armour. Used a leather jacket for a long time ala nevada.

Before that I only had access to a 10mm pistol,9mm pistol, deagle, and 14mm pistol(from a boss,very little ammo) for a long time. I also finally find a flame thrower, but no fuel for it.


Some of the fights are insane though. There was a quest in the 3rd town to find some missing people. You end up getting captured with no way to avoid it. Temporarily lose all your stuff, then you need to escape from prison with some 30hp villagers who help you. Punch around 5 guards to death while they pelt you with 10mm and deagle. Get your stuff, fight another 10-15 guys underground in the prison. Go above ground and fight another 12 guys at once, thankfully the last fight is in a choke point.

1.5 was harder in a more organic way, this mod seems to be meming at times.


Despite all that I'm more/less enjoying it after the shitty tutorial, and fairly weak intro town. Probably on par with olympus 2207. A step below 1.5/nevada/sonora for sure.


Will post updated thoughts when I beat it.
Interesting.
So this also has more survival mechanics in, though Nevada is still better in that regard and even had some crafting mechanics.
This does sound like it's on the hard and even unfair side, having to fight tough enemies while you are outgunned, not really fun.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
18,551
Seems like more on the tryhard scale.
Yeah, tryhard is a good word for what the mod tries to achieve.
Artificially raising the difficulty and challenge level of the game by giving enemies more HP and better guns than you have at your level.
 

Beans00

Arcane
Shitposter
Joined
Aug 27, 2008
Messages
2,067
So I just beat this mod last night, it took me probably 35 hours, although the time is heavily inflated because of how much traveling back and forth there is on the world map.


So for the general changes and mechanics;

There is a field of view mechanic added in. It's annoying but not a deal breaker.

There is a hunger/thirst mechanic that's extremely retarded. Effectively it means you have 20-30 less pounds of inventory space. Also you need to keep buying food rations, and refilling water flasks at wells which is annoying.

The car is just storage, and doesn't make you go faster.

There is no power armour. Combat armour is the top gear.

The world map is fucking massive, and the towns are super far away from each other. Like almost all of them minimum 1 month+. The map is either bigger or the same size as fallout 2 with half the locations or less.

Random encountered humans are level scaled, and they don't drop their items. This means there's effectively no reason to ever fight robbers/bandits, when starting at level 12 they pelt you with plasma grenades and .223 pistol. When the only reward is 400 xp, and maybe $100 and a few cans of jet.

Random encounter prison patrols are also level scaled, and are the 2nd hardest fights in the game. So if they become hostile you need to avoid them or run. Beating 5-6 guys with sniper/plasma rifles and pistols isn't feasible without power armour on a regular basis.

Basically there's some advanced wasteland prison, they release you on probation to track down escaped cons. The issue is you need to check back every 4 months, and outside of the first town every other town is like 2 months away. I wisely said fuck that, and this meant I had difficult hostile encounters all the time from the prison.


Gear progresses very slowly, especially armour. I probably went leather jacket for 25% of the game, metal armour for 55%, and combat armour for the last 20%.


Small arms are king as always. Unlike sonora/nevada, there's a town that sells big guns but they're so insanely expensive and hard to get ammo for(with the exception of the flamer). It's not even worth using them.

The regular and avenger minigun cost 25,000 and 45,000 respectively, and no easy way to buy 5mm ammo, shops don't restock reliably and if they do you'd be lucky to get 100 bullets. Even the assault rifle isn't really worth using because of this.

Ditto for the m60/fn fal and 7.62. Rocket launcher was also like 50 grand so I didn't bother.
.223 weapons are the most usable. I got a sniper from a quest. I saw a light support weapon for sale, along with a new weapon they made (the SAW). I didn't buy them.
Shotgun shells are also insanely expensive, $850 for 20 at most stores.
I found a laser rifle which I used for a bit, and a Pulse pistol. I saw a plasma rifle for sale but I didn't buy it.

For the end game I used a combination of Needler/sniper/fn fal/flamer for the end game. I found a flamethrower, and the ammo was very reasonably priced compared to other big guns.


For towns there is

Miners town, which is a crappy early game area kind of like a much shittier Klamath

Farmers town, which is another crappy early game area

Golden valley, which plays the raiders music which doesn't fit at all. Sort of like broken hills+. Not a bad area.

Duntown, which is a power plant mini area with some quests, sort of like gecko but smaller but no ghouls. Speaking of that, no ghouls of super mutants in the entire game.

Philton, which is kind of like vault city and new reno combined, easily the best area in the game with lots to do and some good quests.

Sittling or something, which is a small slaver vault. I didn't kill them because they had the best shop in the game.

Canville which is a shitty town where you start the end game. Not sure what it would compare to, maybe the boneyard? Not much to do aside from a bullshit deathclaw quest.

The shelter, which is some shit final area where you can choose to kill the prisoners or help them wipe out the prison.

Then there's some off shoot areas for each of those. Including a deathclaw cave where you need to fight around 17 300 hp deathclaws without power armour. I lured them into a chokepoint and flamed them to death.

There's 2 'glow' like areas. One(UMB) is tiny and shit, the other called the MRC is pretty big, 5 levels but it plays fucking san fran music from fallout 2 which is completely out of place.

Speaking of that, the music just uses fallout tracks which is fine. However the guy had no sense of what would fit where, so you have friendly towns with the raiders/necropolis music. Or the 'glow/sierra army dep' equivalent with fucking san fran music. Only philton with the vault city music was fitting.

The main quest is just a breadcrumb trail going from city to city ect. However to progress the main quest, you need to visit every area in the map, including the MRC which you need to find on your own in the middle of the giant ass map. Which is retarded.


The end game was really easy, 110hp enemies with laser pistols in robes. Which was the harder option by far, as the escaped cons were really weak.



All in all, much worse than nevada/resurrection/sonora. Probably worse than olympus 2207, although I hated carrying around so much junk in olympus.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,569
1.5 was hard? In what universe? Please someone else who can actually play Fallout check this and write about. Or not, seems kinda bad by the description anyway. I'll probably pass.

So if random encounters barely drop anything how one is suppose to get moneys? Is there like faction which you can wipe out and sell their stuff? Expensive loot to steal and sell? Repeatable quests? Using small arms only is lame as hell.
 

Beans00

Arcane
Shitposter
Joined
Aug 27, 2008
Messages
2,067
1.5 was hard? In what universe?

It's hard by fallout standards, of course in these games you can cheese any encounter with shots to the eyes, and abusing leaving and re entering areas. I beat it on hard using some 14mm smg and a rocket launcher vs the 60 odd power armour ghouls at the end but most ppl wont do that.
Resurrection nerfed armour stats as well.

You can cope about this part if you need to, but 1.5 gave me way more game overs than colony ship did, for example.


Last hope is easy to make money, but tons of quests require tons of cash. 15000 to fix a power plant, 9000 for a plasma transformer. 13000 for 10 gas cans. 3000 for tires for a mechanic ect ect. Weapons and ammo are also super expensive, compared to other fallout games/mods.

Last hope has a quest in golden valley that has you kill around 30-35 raiders, for that many 10mm, deagles, hunting rifles ect. Just one example.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,569
Resurrection has reworked armor values so you take more damage during fights
Makes sense. I was playing big guns/sneak so didn't feel it. Was a pretty easy run. Even Olympus felt harder by radiation and end-game level RA at the start of the game ("genius" game design) alone.
you can cheese any encounter with shots to the eyes
That's not an abuse but merely a game mechanic you silly.
You can cope about this part if you need to, but 1.5 gave me way more game overs than colony ship did, for example.
Stop bringing this up you were playin with some retard-friendly options on.
Last hope is easy to make money, but tons of quests require tons of cash. 15000 to fix a power plant, 9000 for a plasma transformer. 13000 for 10 gas cans. 3000 for tires for a mechanic ect ect. Weapons and ammo are also super expensive, compared to other fallout games/mods.

Last hope has a quest in golden valley that has you kill around 30-35 raiders, for that many 10mm, deagles, hunting rifles ect. Just one example.
These are random examples which don't tell anything for someone haven't played the mod. Did you swim in moneys at the end or not? I mean you wrote big guns are so expensive but are they actually affordable? Also maybe they were trying to make barter viable and it can change things dramatically?
 

Beans00

Arcane
Shitposter
Joined
Aug 27, 2008
Messages
2,067
Resurrection has reworked armor values so you take more damage during fights
Makes sense. I was playing big guns/sneak so didn't feel it. Was a pretty easy run. Even Olympus felt harder by radiation and end-game level RA at the start of the game ("genius" game design) alone.
you can cheese any encounter with shots to the eyes
That's not an abuse but merely a game mechanic you silly.
You can cope about this part if you need to, but 1.5 gave me way more game overs than colony ship did, for example.
Stop bringing this up you were playin with some retard-friendly options on.
Last hope is easy to make money, but tons of quests require tons of cash. 15000 to fix a power plant, 9000 for a plasma transformer. 13000 for 10 gas cans. 3000 for tires for a mechanic ect ect. Weapons and ammo are also super expensive, compared to other fallout games/mods.

Last hope has a quest in golden valley that has you kill around 30-35 raiders, for that many 10mm, deagles, hunting rifles ect. Just one example.
These are random examples which don't tell anything for someone haven't played the mod. Did you swim in moneys at the end or not? I mean you wrote big guns are so expensive but are they actually affordable? Also maybe they were trying to make barter viable and it can change things dramatically?

Cry more lol
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom