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Dude, I didn't see the Master in the LA vault, just a nuclear warhead that I detonated. Where the hell was he hiding in there???
Very serious. But ok, reloaded a previous save and talked to him. Awesome stuff. I recorded a bonus episode for my Let's Play - one being where I killed him, the other being where I got the evil/bad ending by joining The Unity. Shame I didn't get slides though to see how the mutant army conquered the wasteland and see the effects of The Unity. Pretty neat though. Thanks for the tips, I didn't read the wiki other than his location and got most of his dialogue in the game. Had I been playing again, I wouldn't side with him and would kill him instead. That would be my choice.
There's a third choice you missed.
There's a third choice you missed.
What one was that? Let me guess by the spoilers I've seen, talking him into killing himself (like in Fallout 3)?
Arcanum will break you.
Awesome review. I liked reading it. Now you understand why I made fun of you for years for saying you have not played Fallout 1. And you also understand why I am bashing Bethesda so much all the time. I am still salty that after Fallout 1 and 2 they made THAT SHIT called Fallout 3/4
Maybe he even deserves to have one of his tags removed :DFluent of all people awakening to the truth. What strange times we live in.
Maybe he even deserves to have one of his tags removed :DFluent of all people awakening to the truth. What strange times we live in.
We need a "Slow On The Uptake" tag.
fluent did you read the all the holodisks from the glow? And talk to Harold in The Hub? You would have run into him while looking into the missing caravans quest for Crimson Caravans. What about Maxson in the BOS, on the bottom level? If you aren't quite sure who/what the Master is, you should be able to figure it out from the above. There's a lot of interesting world-building in Fallout that rewards the attentive player.
Also, in the Military Base, there's a lot you can do to disable the forcefields. You can use a tool on a damaged forcefield transmitter to temporarily disable it, and you can damage (turn orange) a forcefield by detonating explosives near the emitter. The emitter is a discrete piece of scenery you can view via the "Look" action.. and just one more reason not to play these games in modern resolutions.
edit: you can also use a radio item on a computer on the first level to hook another radio into it which toggles the force fields on and off. That's why there's a radio or two on the mutants when you enter the base. I think examining the one(s) they drop even gives a hint about this, but I learned about it from a walkthrough to be fair.
You should load up a game and replay the glow, it's one of the best pieces of environmental storytelling I've experienced.[snip]
You should load up a game and replay the glow, it's one of the best pieces of environmental storytelling I've experienced.
Interesting. If I can figure out the elevator thing I'll give it a try.
fluentAs for Fallout, you should leave it at that, play arcanum, then Fallout 2 when you feel like it and then, at some point, re-play Fallout 1 to deal with it differently.
Just save it for another replay, its not going anywhere. And you shouldnt have read the wiki about the Master. Great job suggesting that, Codex.
And if you're actually trying to get the most out of these olds games, you need to play them in a similar resolution to their original. That doesn't mean no widescreen, but it does mean no HD.I'll save some of that lore for next time through.
And if you're actually trying to get the most out of these olds games, you need to play them in a similar resolution to their original. That doesn't mean no widescreen, but it does mean no HD.
fluent there’s a thread around here called what’s the best way to play old games. Take a look at it. There’s another recent one on the arcanum widescreen patch, look at that too.
Lastly, I suggest that you don’t always read the codex on mobile. Sometimes peoples’ signatures have useful information in them.