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Fan made Fallout Count-down...

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,585
Location
Djibouti
I'm a bit... sceptical to the idea of sailors but I shall refrain from judgement for now.
 

Worm King

Scholar
Joined
Dec 7, 2008
Messages
706
Darth Roxor said:
I'm a bit... sceptical to the idea of sailors but I shall refrain from judgement for now.

Why? The fish probably survived better than anything on land.
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
Hmm, never given much thought to what fish life and marine life in general would be like in Fallout 1's world. Also: radiactive pirates. Yarr.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
So...

Today is D-Day.

Unfortunately I won't have time to play it anyway.
 

Rohit_N

Prophet
Patron
Joined
Feb 15, 2007
Messages
876
Location
Houston, Texas
Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
We're working diligently to get the demo out but we have encountered some issues getting the build to execute. Thanks to Chris Parks from Mutant Rising, we were able to get a fix into place we just need to code it and test it and we "should" be good to go.

If possible, we'll release the demo today (February 9th, 2009). If not, we'll go day to day, releasing it as soon as we get it to run properly. Please check back to this page for regular updates. We're sorry for the delay and we'll keep you posted.
:|
 

hiver

Guest
Is it time to pull out pitchforks under the beds and light some torches yet?

k, when you guys get ready call me.
 

hiver

Guest
just joking...

Wish i could help them but my executable making skills are laughable at best. (i can rename a file to exe and thats it)
 

Rohit_N

Prophet
Patron
Joined
Feb 15, 2007
Messages
876
Location
Houston, Texas
Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
I've put a final deadline on the demo release. I've told the team I want it done and ready for launch Monday, February 16th, 2009. So we ask you to be patient for a few more days. On Monday we'll be making an announcement. With all luck and fortune (and no lack of hard work from our scripting duo) that announcement will be one for the Fallout community to celebrate.
:|
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Just when we thought we had a well-handled mod release.

Can't help it when something breaks bad, though.
 

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