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Far Cry 2 with Tom's Realism Plus mod is amazing

JarlFrank

I like Thief THIS much
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Joined
Jan 4, 2007
Messages
34,914
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I'm having a surprising amount of fun with this. Vanilla Far Cry 2 is considered the most heavily flawed in the entire series due to some baffling design decisions, like outposts you just cleared respawning a mere 5 minutes later, or enemies being even worse bullet sponges than in modern Far Cry games.

This mod fixes the worst problems, and adds some really cool features of its own.

Mod link:
https://www.nexusmods.com/farcry2/mods/292

The Realism Plus mod makes combat way more lethal so there's no more bullet sponges. Also makes you a little more vulnerable, so you have to use cover and try to outflank the enemy instead of blindly charging in.
When all enemies in an outpost have been killed, it will take 45 minutes of real time before it can respawn, unlike vanilla where it happens almost instantly. This is pure real time, going to sleep doesn't make respawns happen sooner.
The game is set in a country in a state of civil war between two factions, but in vanilla you never saw any of it. With the mod, there is enemy in-fighting based on which faction they belong to.

But most importantly, an optional feature of the mod is minimal navigation, which makes navigating the world a lot more interesting.
This feature removes all markers from your GPS, only keeping your own position on it.
It also removes your own position from the paper map you can pull out, but leaves objective markers on it. So to find your objective, you have to pull out your map, compare your position with the GPS (which is very zoomed in, so it's often not obvious where you are), and determine your location by examining your surroundings. It makes navigation require some actual effort instead of merely following an arrow on your compass.

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Far Cry 2 also has some inherent features that make it the best game in the series.
There's less of a story focus, instead you openly explore as a mercenary, doing odd jobs for arms dealers and looking for diamonds to buy better weapons with.
The game has the best fire physics in the series. Setting fire to the dry grass and driving away enemies by smoking out their position is a great way to control the battlefield, but the fire can easily spread out of control and become a problem for you, too.
Higher caliber bullets can punch through thin walls, particularly wooden and sheet metal walls, and hurt enemies behind (or you - if you're under fire, not every cover will guarantee safety).

It's a really solid open world shooty game with excellent navigation mechanics. The mod really unlocks the game's untapped potential. Great stuff.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,189
Location
Nottingham
Completely agree. I like Far Cry 2 anyway, I just think that the world feels dangerous and it captures that genuine mercenary feel, but this mod takes it to another level.

A "far cry" from the dross which the series would decline into. :smug:
 

Losus4

Educated
Joined
Feb 20, 2024
Messages
145
Stalker Anomaly takes the FC2 formula and upps it tenfold, play that if you want a hardcore survival shooter, and this is coming from someone who loved FC2 and its mods. Of all the tweaks you can make to FC2, removing the player marker from the map is most immersive as you have to navigate using contours and landmarks. Removing player marker from the map in any game which has a world map instantly makes it much more immersive, including Anomaly, all TES/Fallout games, and Outward which by default doesn't include a player marker.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,393
It surely is the most original, after the third game ubisoft started remaking the same game over and over again in a different setting.
 

yellowcake

Arcane
Joined
Dec 11, 2007
Messages
3,032
Location
Alas! in my skull
Incidentally I installed the game and the mod last christmas but in the end went through Rise of the Tomb Raider that I dumped at 10% in 2017.

I went half way through the vanilla game a few years ago but it wore me down with repetitiveness. Gunplay was brilliant, the game has mechanics unsurpassed to this day like Crysis.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,548
This feature removes all markers from your GPS, only keeping your own position on it.
It also removes your own position from the paper map you can pull out, but leaves objective markers on it. So to find your objective, you have to pull out your map, compare your position with the GPS (which is very zoomed in, so it's often not obvious where you are), and determine your location by examining your surroundings. It makes navigation require some actual effort instead of merely following an arrow on your compass.
Sounds like padding.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,418
Location
Massachusettes
I've greatly enjoyed every FC game I've played, except 5 where changing the FOV with a mod to enable it can prevent you from doing certain things yet I couldn't stand the default FOV so I quit early. I heard one big problem with Far Cry 2 was the long drives to and from your missions but if I can play Stalker OGSR because the mechanics are so great with a lot of problems (EXCEPT backtracking and revisiting the same locations) I can probably play this and just deal with it (which the mod doesn't fix, I understand, and though it's reviled by many hardcore player to have fast travel or acknowledgment by radio that you finished your mission it's what I prefer). I'm glad they fixed the respawning issue; 45 to 60 minutes real-time is reasonable and doesn't break immersion... too much. May give this a shot after I finish OGSR (which is almost unfinishable without a walkthrough, or at least the new missions).
 

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