Yeah, it's so shitty InXile is using it for the new Torment. Dismissing what looks like a robust enough framework for future RPG's with advanced features like a reputation system and a stealth system is pretty silly.lol at PoE's engine. It's called unity and the Obsidian version is somewhat shitty
Apparently they're bigger than they've ever been, close to 200 people. Such is the crazy mind of Feargus Urquhart.They were about to go out of business before the Kickstarter, layed off a bunch of people, adding 95 people after that experience sounds insane.
It was the usual contract they were hired to make the game, their only benefit would have been to be hired again to make a sequel, but considering that the actual publisher got the rights for peanuts and the game didn't sell the gazzilions copies AAA+ titles should sell I doubt that said publisher is going to invest money in a sequel.oh I thought that game was all gravy for Obsidian. too badYou missed the game IP odissey, the game was practically auctioned when the original publisher got bankrupt.South Park 2
Anf for an AAA+ title sold like shit.
Tell me again about the great stealth systems and day/night cycle in Shadowrun Returns and Wasteland 2.BWAHHHHAAHHAAHAHAHHAAHAHAHA
Please, stop being retarded.
Well, I never said it was great, just that it's a feature that could be expanded on. Try to read what I actually post.lel, tell us about the great stealth system in PoE.
So, who in his right mind would license a by-product (from a third party) which admittedly is not great, needs a lot of rework and needs to be expanded upon?Well, I never said it was great, just that it's a feature that could be expanded on. Try to read what I actually post.
Meanwhile, Harebrained is making their third game about shadowrunning without the ability to shadowrun (i.e. stealth).
Who in their right mind? Well, the company you like to describe as 'InCline', for starters.So, who in his right mind would license a by-product (from a third party) which admittedly is not great, needs a lot of rework and needs to be expanded upon?
Why license PoE's engine instead of D:OS when the latter is better mechanic-wise?
That's called pipeline, nevermind that your 'robust' engine brings to their knees most of the systems out there and can't handle too much characters on screen, and in case you don't know Obsidian already had a robust engine made in-house, Onix, but was choked full of proprietary middleware thathy couldn't use it for PoE, hence Unity, which expertise are shring with inXile.Tell me again about the great stealth systems and day/night cycle in Shadowrun Returns and Wasteland 2.
If you think having a robust engine that can be used to more efficiently produce future RPG's (and is already being used for the RPG from another company) is a bad thing, you are an idiot.
Wait. What did I miss?They seem to have problems at getting their royalties too, and this is happening again with Paradox.
More important than the other tools in the Unity-based toolbox polished for use in modern IE-like games provided by Obsidian is the fact that inXile are using their proprietary dialogue system.InCline is continuously working on the engine. Besides, the guys at Unity are the ones entitled to a fee.
Obsidian has a license.
Wait. What did I miss?
That's where I wanted you. InCline was sharing staff, writers, designers and artists with Obsidian at a time the Unreal Engine wasn't made free yet and before the release of DOS.Who in their right mind? Well, the company you like to describe as 'InCline', actually.
Confirmed retardation, Fargo used Unity both for sparing money and the whole 'let's use crowfunding as a developement model' thing.Who in their right mind? Well, the company you like to describe as 'InCline', actually.
What exactly do you think 'sharing stuff' means? InXile licensed stuff from Obsidian - first the dialogue tools, then the 'PoE engine'. So yeah, people would really pay for the PoE engine - they already have. Do you really think InXile would prefer building an RPG engine from scratc using Unreal, with all the effort and resources that would cost, rather than simply making use of what Obsidian already had produced? Even if Unreal had been free at the time, InXile would still have used the PoE engine.That's where I wanted you. InCline was sharing staff, writers, designers and artists with Obsidian at a time the Unreal Engine wasn't made free yet and before the release of DOS.
It made perfect sense to share technology, they had a common pipeline in the same cycle. That's different from licensing your own tech to someone else. Nobody with an ounce of sense would buy PoE's engine, assuming Obsidian could even sell a license without Unity stepping in.
If you even for a moment thought that the 'PoE engine' would be suited for making a first-person 3d blobber, you are really worthy of your tag. Thanks for rebutting a point nobody was making.Confirmed retardation, Fargo used Unity both for sparing money and the whole 'let's use crowfunding as a developement model' thing.Who in their right mind? Well, the company you like to describe as 'InCline', actually.
Unity was very popular on Kickstarter, cheap, Fargo praised the asset shop too, but now that Unreal made its own engine very affordable Fargo jumped at the opportunity and is using it fot BT4.
If PoE's engine was just basic Unity, how do you explain it being much better than Wasteland 2's?
I never claimed there was such a thing, which is why I referred to the 'PoE engine' with "" "". Apparently the subtleties of everyday speech are lost on you. Everyone understands the PoE engine is just a set of features.You seem to think a company would rather dedicate resources and effort to building those features from scratch instead of just using the 'PoE engine'.Are you retarded? There is no "POE ENGINE". It's called unity
This is only relevant if you think the 'PoE engine' being used for a first-person 3d-blobber was ever on the cards. So far, only one other person, who has a dumbfuck tag has made that claim, so you're in good company.As soon as a better engine came out they jumped ship.
Wasteland 2 was released in a much buggier state than PoE.Let's wait until Wasteland 2 is fully patched and updated, it was a test run after all.
I expect Torment to run better and have less bugs than PoE (which to be fair was released in a messy state).