ironyuri
Guest
I made a thread a while ago about NBA20K11.
The character creation process in NBA20K11 involves extremely complex, much more so than any cRPG I've ever played, chargen.
First you pick your height and weight and position on the court.
The taller you are, the less overall stats you start with for distribution. Tall and heavy is bad news, tall and skinny is equally bad news. Depending on position, shooting guard, center, etc, you get different stats at actual chargen.
Once in chargen you have to pick stats in several categories, two of which are offensive and defensive. There are also stats which effect dialogue skills in post-game press conferences, your overall team chemistry and the way your character plays out.
After this, you have to pick how your character looks.
The sheer amount of stats was impenetrable for me because I know very little about the technical aspects of basketball.
This brings me to the point of my post: If basketball fans, NFL fans, baseball fans, football (soccer) fans and in general sports fans, can push through chargen which involved delicate and sophisticated numerical decision making in order to create a player who is both good at his position and valuable to the overall team.
So why the fuck do studios think players are unable to handle chargen in RPGs? Seriously. For the love of motherfucking god. If you can have a fucking 15+ minute chargen session just to start playing a career sports season in the latest iteration of your favourite sports game, why the fuck would RPG devs think their traditional audience and even the new casuals who probably play sports games too, would not be able to handle numbers?
The character creation process in NBA20K11 involves extremely complex, much more so than any cRPG I've ever played, chargen.
First you pick your height and weight and position on the court.
The taller you are, the less overall stats you start with for distribution. Tall and heavy is bad news, tall and skinny is equally bad news. Depending on position, shooting guard, center, etc, you get different stats at actual chargen.
Once in chargen you have to pick stats in several categories, two of which are offensive and defensive. There are also stats which effect dialogue skills in post-game press conferences, your overall team chemistry and the way your character plays out.
After this, you have to pick how your character looks.
The sheer amount of stats was impenetrable for me because I know very little about the technical aspects of basketball.
This brings me to the point of my post: If basketball fans, NFL fans, baseball fans, football (soccer) fans and in general sports fans, can push through chargen which involved delicate and sophisticated numerical decision making in order to create a player who is both good at his position and valuable to the overall team.
So why the fuck do studios think players are unable to handle chargen in RPGs? Seriously. For the love of motherfucking god. If you can have a fucking 15+ minute chargen session just to start playing a career sports season in the latest iteration of your favourite sports game, why the fuck would RPG devs think their traditional audience and even the new casuals who probably play sports games too, would not be able to handle numbers?