SanguinePenguin
Scholar
- Joined
- Jan 27, 2006
- Messages
- 470
Isn't Chris Avellone a part of the NWN2 team? He was the lead designer and writer of Planescape... so why are things looking so grim?
Volourn said:Oh. Ping.
Anyways, KOTOR2 was a good game. Not great, and definitely overrated. Much like KOTOR1.
As for NWN2, outside of the rather tradition story set up (omg, protect your village from evil monsters!) and some other crappy stuff (lameass familiars, 3.5E instead of 3.0 as examples); NWN2 should be rtaher good.
Certainly beats the dissapointing Hammer & Sickle which I really want to like....
Spazmo said:Maybe because he was also the lead designer and writer of KOTOR2.
Elwro said:One of the best shits I've played in years, then.
Volourn said:You know nothing. LOTS of rules have been changes. Some for the better. Many for the worse.
bryce777 said:Full voiceacting has to be the bane of rpgs. It ensures simplicity and low amounts of dialog.
Volourn said:"Why do you have to act like a big meanie?"
I'm a conformist, and this is how we act on the Codex specifically, and the interent generally.
" I've played lots of 3.0 and 3.5 and know the rules much better than you,"
Oh really? I'm glad you think you do. Maybe it's true; maybe it's not.
"and while the amount of rules changed is significant it would never affect NWN2's gameplay all that much, as neither NWN1 nor NWN2 will be in any way, shape or form accurate representations of a D&D ruleset. In fact, going with NWN1's gameplay there wouldn't've been much fundamental difference if it had used 2E or 3E."
This all depends on what you mean by 'significant'. 3.5 has HUNDREDS if not THOUSANDS of rules chnages between 3.0 and 3.5. If they won't alter the rules significantly, I say uuhuh.
Of course, the underlying game system will remain mostly the same; but it will be different rules wise. Signifciantly. A lot.
"It didn't for Bloodlines."
Or KOTOR. Or KOTOR2. Or JE.
Kthan75 said:Also, I disagree with the fact that cinematic dialog automatically implies shitty dialog. Yes, it is harder to have a cinematic dialog with the complexity of Fallout's, for example, but it is not impossible.