Btw, am I the only one who doesn't care for going after the other games for manual battles and likes the combat system of FOG:E? I feel like its a nice little combat system, you could easily work something like that into a Paradox game and it could work. Better and more transparent than Pdox's model for sure.
You're not the only one. I like the in game system, too. Funny, because much is made of the game being a wrapper for FOG2 battles, but in the end, I stopped using them completely. Totally agree, Paradox could use something like it. It is fast - only takes a minute or 2- and you get to see the impact of the different unit types and leaders. Also, I've always thought that historical battles were way more decisive than as portrayed in Paradox games. Might be months of trying to find each other, building the armies, but when the armies met, that would be the end of it for the loser. Would take years to rebuild. FOG system does a better job of portraying this. As well as leader skills and land type having a stronger influence such that a heavily outnumbered force can win, if they have a brilliant leader and choose the right terrain.