One can't.Jasede said:By the way, VD: How can one donate?
Clearly you need to learn how to appreciate public funding for projects that lack mass appeal, yet are beneficial to culture. Artists get away with it all the time, don't they? :wink:Vault Dweller said:I truly appreciate the gesture, but I'd prefer to offer you a product, give you a good opportunity to try this product and see if it's something you like, and then and only then ask you to make a purchase decision.
Vault Dweller said:One can't.Jasede said:By the way, VD: How can one donate?
I truly appreciate the gesture, but I'd prefer to offer you a product, give you a good opportunity to try this product and see if it's something you like, and then and only then ask you to make a purchase decision.
It's not about being humble, as I'm anything but. It's about doing what you believe in. Well, I believe in a lot of things. I believe that the gaming industry is fucking sick, I believe that nowadays' practices of lying about game's qualities and then selling a shitty game without demos are fucking appalling. Last, but not the least, I believe that my game is good, and people who like that kind of games (choices, lotsa text, turn-based, etc) will like AoD. Can you really blame me for having some fucking standards and trying not to do what the industry does?whatusername said:Vault Dweller said:One can't.Jasede said:By the way, VD: How can one donate?
I truly appreciate the gesture, but I'd prefer to offer you a product, give you a good opportunity to try this product and see if it's something you like, and then and only then ask you to make a purchase decision.
Stop being so humble.
Vault Dweller said:It's not about being humble, as I'm anything but. It's about doing what you believe in. Well, I believe in a lot of things. I believe that the gaming industry is fucking sick, I believe that nowadays' practices of lying about game's qualities and then selling a shitty game without demos are fucking appalling. Last, but not the least, I believe that my game is good, and people who like that kind of games (choices, lotsa text, turn-based, etc) will like AoD. Can you really blame me for having some fucking standards and trying not to do what the industry does?whatusername said:Vault Dweller said:One can't.Jasede said:By the way, VD: How can one donate?
I truly appreciate the gesture, but I'd prefer to offer you a product, give you a good opportunity to try this product and see if it's something you like, and then and only then ask you to make a purchase decision.
Stop being so humble.
Now, let's say I start taking pre-orders. So far, 14 people offered to donate/pre-order. God fucking bless each and every one of them. That's $300 bucks. Does it solve anything? No. Then why even bother?
I've been offered several publishing deals. The sweetest deal pays me $45,000 advance against royalties, but I give away the rights and accept some creative "guidance". At this point I don't owe shit to nobody. I do what I want. If I want to delay the game for 3 months and polish the writing, I can. I like it that way. Whether I accept publishers' money or a diehard rpg fan's money, the transaction would bind me, legally or morally.
Those are the reasons. If the game is as good as I think it is, the money would come. So far things are pretty good. The site gets 150-200,000 hits a month. There is a strong interest from gaming sites. Another interview is coming, btw. Previews and developer's diaries have been requested. Let's hope that the game does well and leave it at that.
Vault Dweller said:It's not about being humble, as I'm anything but. It's about doing what you believe in. Well, I believe in a lot of things. I believe that the gaming industry is fucking sick, I believe that nowadays' practices of lying about game's qualities and then selling a shitty game without demos are fucking appalling. Last, but not the least, I believe that my game is good, and people who like that kind of games (choices, lotsa text, turn-based, etc) will like AoD. Can you really blame me for having some fucking standards and trying not to do what the industry does?whatusername said:Stop being so humble.
Now, let's say I start taking pre-orders. So far, 14 people offered to donate/pre-order. God fucking bless each and every one of them. That's $300 bucks. Does it solve anything? No. Then why even bother?
I've been offered several publishing deals. The sweetest deal pays me $45,000 advance against royalties, but I give away the rights and accept some creative "guidance". At this point I don't owe shit to nobody. I do what I want. If I want to delay the game for 3 months and polish the writing, I can. I like it that way. Whether I accept publishers' money or a diehard rpg fan's money, the transaction would bind me, legally or morally.
Those are the reasons. If the game is as good as I think it is, the money would come. So far things are pretty good. The site gets 150-200,000 hits a month. There is a strong interest from gaming sites. Another interview is coming, btw. Previews and developer's diaries have been requested. Let's hope that the game does well and leave it at that.
About 2 weeks from now. I don't have time to do them more often.Greatatlantic said:That being said, how soon can we expect this next interview?
It's a shareware "try then buy" game. Of course, there will be a demo giving you a chance to play a large chunk of the game.Bradylama said:So I guess there'll be a demo.
Vault Dweller said:Apparently, some people take things way too literally.