Severian Silk
Guest
I completed my first Arcanum playthrough, and have to say it didn't live up to expectations set by others here.
Yes the game has CHOICESANDCONSEQUENCES. But the game world is pretty small, and there's really not a whole lot going on or a lot of people to talk to. So all the dialog options and whatnot seem somewhat wasted. I mean, the game's scope never felt like it grew beyond that of a theme park with a handful of set locations. Definitely not a fleshed-out, living and breathing world. Maybe a few more continents and a couple more chapters and/or plot twists would have helped.
Other than the combat and the lack of a certain obnoxious thief girl, I can't really say I liked it better than BGII or KOTOR. And it's nowhere near as good as the two Fallouts. I even liked ToEE better, and greatly prefer the first two Gothics where the smalishl gameworld actually works. Bugs aside, I even felt Prelude to Darkness was as or more enjoyable if somewhat short.
I guess what I'm saying is that the game didn't feel "epic" enough for me, and there just wasn't enough of a narrative to satisfy me.
(It's possible though that the easy combat as a melee fighter marred the game for me a bit. Maybe if there had been more challenging combat encounters it would have taken my mind off the lack of content.)
My 2 cents. Meh.
Yes the game has CHOICESANDCONSEQUENCES. But the game world is pretty small, and there's really not a whole lot going on or a lot of people to talk to. So all the dialog options and whatnot seem somewhat wasted. I mean, the game's scope never felt like it grew beyond that of a theme park with a handful of set locations. Definitely not a fleshed-out, living and breathing world. Maybe a few more continents and a couple more chapters and/or plot twists would have helped.
Other than the combat and the lack of a certain obnoxious thief girl, I can't really say I liked it better than BGII or KOTOR. And it's nowhere near as good as the two Fallouts. I even liked ToEE better, and greatly prefer the first two Gothics where the smalishl gameworld actually works. Bugs aside, I even felt Prelude to Darkness was as or more enjoyable if somewhat short.
I guess what I'm saying is that the game didn't feel "epic" enough for me, and there just wasn't enough of a narrative to satisfy me.
(It's possible though that the easy combat as a melee fighter marred the game for me a bit. Maybe if there had been more challenging combat encounters it would have taken my mind off the lack of content.)
My 2 cents. Meh.