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Development Info First gory details of Deux Ex 3

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
skyway said:
Codex will love Deus Ex 3.

actually the plot twist is that it will be the one game skyway likes.
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
Well at least they are talking about "experience points". The last game didn't even have those as they made the game too "inaccessible".
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
First screenshots, I guess (and one concept art):

http://gameguru.box.sk/pics//08/nov/deus/deus01.jpg
http://gameguru.box.sk/pics//08/nov/deus/deus02.jpg
http://gameguru.box.sk/pics//08/nov/deus/deus03.jpg
http://gameguru.box.sk/pics//08/nov/deus/deus04.jpg

http://www.ggmania.com/?smsid=26171

They're goners too; they were apparently scans from GameStar magazine and have been removed from the original web source GG cites, so take a look while you can.

From what one can make out of these screens, I can't say I appreciate the art direction. Looks like it will lean a lot more to the abortion of a DX spin off that later got renamed to Project Snowblind.
 
Joined
Oct 8, 2006
Messages
452
Dicksmoker said:
The original had regeneration as an augmentation you could use, but it required power. They better have a damn good explanation for this if they expect me to take this game seriously.

And in the original power came from biocells, of which there were fucking hundreds, and Repair Bots, of which there was one behind every corner. And then, why use regeneration when you have Medkits, of which there is one siting next to every fucking cell, and Medical Bots, of which there is one siting next to every Repbot?

Deus Ex is not scarce with Health and Healing, guy. Several guys in this forums, from what i remember, completed the game in self-imposed "ironman" mode, realistic dificulty, with extra "rules" to raise the challenge. Last time i did using only Crossbow, Mines, and Prod - And with only the Spybot mod installed, since the rest are useless. By the end i had used four medkits and maybe two biocells :roll:

With a bit of luck they will put a slow regen and remove all the fucking bots and healing items - That would make the game interesting and somewhat challenging, maybe. :madskillz:
 

slipgate_angel

Scholar
Joined
Aug 15, 2007
Messages
288
Location
Texas
I guess Herald DID get killed during the development of Fallout 3, and that's a joke I'm not sure he loves.

Anyway, on topic, I guess before Deus ex, the guy working for that augmentation company was removed from power, since that, from what I hear, he sounds to much like a fucking god modder.

Also, I digged that piece of concept art. Was I the only one that realized that Deus ex 3 will have missions in the daytime?
 

uhjghvt

Scholar
Joined
Aug 7, 2008
Messages
463
you'd think with all the bio-augmentation and so on he could get some work done on those acne scars
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
JarlFrank said:
Why? Seriously, why does every second FPS released nowadays have that shitty game mechanic of auto-heal? It's horrible. Especially in cases where it doesn't make any fucking sense.
And tons of insta-heal medkits do?

As long as it's reasonably slow, health regen is indistinguishable from good FPS mechanics.


Data4 said:
Rule 34. Tentacle rape of green, greasy greasels. OH GOD IT'S HEAVAN!!!
Fix'd.
Also lol'd.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
The Rambling Sage said:
And in the original power came from biocells, of which there were fucking hundreds, and Repair Bots, of which there was one behind every corner.
You're right. There were lots of biocells. But even they were not freely available. You have to lockpick cupboards and boxes to find biocells. And when you use up a lockpick, you sacrfice the opportunity to use the lockpick for some other purpose. That in itself amounts so many consequences and considerations.

And then, why use regeneration when you have Medkits, of which there is one siting next to every fucking cell, and Medical Bots, of which there is one siting next to every Repbot?
Well, I know the answer to that:
1. You might not have enough biocells to give the power for regenerating yourself.
2. The closest bots in the level are hidden in a room with enemies or require a lockpick or multitool to find.
3. Bots are only half as bad as RPGs allowing you to fully restore your health and mana after resting at any place.
4. Not keeping medkits = more inventory space
5. There is no point in keeping medkits if you have low medical skill, meaning that you'll waste too many of them for little benefit. Use of biocells is not determined by any skill, so using up your body's power to regenerate itself might be a better option, but only if you have levels in regen, or you will waste too much nanopower and use up even more biocells.
6. When you put points into the medical skill, you sacrfice the chance of putting those points into another skill. When you use up a nano-upgrade on your regen ability, you sacrfice the chance to upgrade another augmentation.
7. If you have low levels in both, then you can use the bots for fully healing you, but that would require you to make the effort of finding them.

Nothing is freely available to you in Deus Ex. There is a consideration for everything. Skill points, lockpicks, nano-upgrades,.etc are all finite, even if the healing from bots is not.

Deus Ex is not scarce with Health and Healing, guy. Several guys in this forums, from what i remember, completed the game in self-imposed "ironman" mode, realistic dificulty, with extra "rules" to raise the challenge. Last time i did using only Crossbow, Mines, and Prod - And with only the Spybot mod installed, since the rest are useless. By the end i had used four medkits and maybe two biocells :roll:
I am not disagreeing with you because I also have finished Deus Ex on Realistic with tons of items to spare. But that only means you can manage everything well with a little perseverance. In order to be able to do those things, you have to make the conscious effort of doing so, and having to see and check everything. And that in itself is still alot.

Any hard game will become easy once you know the ins and outs of it. The rest is just execution. Even I got the feeling that Deus Ex was too easy after playing it the second time, but I forget that there was the experience from one long first playthrough, and that in order to be able to do those things, I had to work my way with the game's rules.

As far as I can see, mechanically Deus Ex is a perfect game. Its design is well thought out and sketched. There is no flaw in it.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
It was easy to finish Deus Ex on realistic with plenty of healing items left:

-if your performance was satisfactory, you were hardly ever involved in open combat, thus not needing much healing.
-if your performance was lacking, you were dead (MJ12 commandos totting dual 7.62 with aimbot set for the head anyone?).

You'd probably use up much more healing items on lower difficulty levels.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
The Rambling Sage said:
Dicksmoker said:
The original had regeneration as an augmentation you could use, but it required power. They better have a damn good explanation for this if they expect me to take this game seriously.

And in the original power came from biocells, of which there were fucking hundreds, and Repair Bots, of which there was one behind every corner. And then, why use regeneration when you have Medkits, of which there is one siting next to every fucking cell, and Medical Bots, of which there is one siting next to every Repbot?

Deus Ex is not scarce with Health and Healing, guy. Several guys in this forums, from what i remember, completed the game in self-imposed "ironman" mode, realistic dificulty, with extra "rules" to raise the challenge. Last time i did using only Crossbow, Mines, and Prod - And with only the Spybot mod installed, since the rest are useless. By the end i had used four medkits and maybe two biocells :roll:

With a bit of luck they will put a slow regen and remove all the fucking bots and healing items - That would make the game interesting and somewhat challenging, maybe. :madskillz:
Your suggestion is called "sandwich gameplay" because people will play it, get hurt, go hide, and have a sandwich until back to full. This is a bad plan and game design 101.

You took time to find those items and bots. You had to go back to them sometimes, if you decided to. Resource allocation, finding and collecting things like energy cells, these are all types of gameplay that are lost by going to an auto-regen mechanic... regardless of how easy you found the game I can say with certainty that you still felt compelled to carry around 10 medkits and biocells with you.
 

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