Annie Mitsoda
Digimancy Entertainment
- Joined
- Aug 27, 2008
- Messages
- 573
That list is bullshit. Well-done co-op is a delicious thing that fucking HARDLY EVER APPEARS in fucking games anymore, because it's hard to do right, but what the fuck is wrong with playing a game WITH someone and not always fucking AGAINST them? Jesu Christo.
Also this list is suspect because it doesn't include one huge thing and that is QUICK TIME EVENTS. Sick to goddamn death of them. They were such the revolutionary thing in God of War and then every fucking game and their mom had them. DONE. FINITO. No more arbitrary button presses that punish instead of reward the player's skill at mastering actual game systems, thanks.
The hate about Achievements seems silly to me. They're foozles. They're MacGuffins. They're shiny shit that people like to have around to enjoy the experience. Once they BECOME the experience, that's crap, but they're harmless little fuckers that people enjoy. No, seriously, can you honestly say that you've felt a game is WORSE because they have them, versus, say, something like crap AI or QTE's? Be honest.
Cripes, another "CONSOLES RUINED GAMING!" post. Look. If anything, the advancement of consoles as focused gaming systems helped push PC gaming into new heights. If not for the technological advances of Super Mario, John Carmack would maybe not have been as inspired to recreate the experience on the PC (which was thought impossible at the time). The concept of a PC port was turned down, but the tech went on to make things like Wolfenstein 3D and Commander Keen. Tech from one field pushes others.
The issue I have between consoles and the PC is that they can offer fundamentally different experiences, neither of which I see as being superior or inferior to one another. They're just different, and that is the shit that a lot of publishers don't GET. Many just see the possibility of another SKU, another item on the shelf out there, and either consoles get a shit PC port or the PC gets a shit console port. It's square peg, round hole. Even as consoles and PCs start to equal each other in power, the fundamental issue isn't that - it's the input system you're dealing with, and that it's still far more easy for me to hit up other people via Teamspeak then try to get the damn Party feature working on Live. If I want a more complex input system (or even, I should say, something insanely SIMPLE that merely revolved around the mouse), PC is ideal, and you're not going to get that same experience on console. On the other hand, if you want to play an action game or something that requires quick and concise motion (not the micro scale of an FPS, but like a platformer), console's the better choice, as a controller has more of a tactile feel to it.
This option may earn me the ire of the whole Codex, but the goddamn console isn't a granny-killing enemy in and of itself. You wanna get mad at someone, get mad at the publishers who laser focus on a "mass appeal," get mad at the devs who do shitty ports and the people who pay them to do so. Getting mad at a console for BEING, when consoles have BEEN AROUND since the 19-fucking-70's, seems foolish to me.
And get mad at motherfuckers who pirate games and kill the PC market, because the best way to control product loss is to have a single entity control it, and keep it away from easily-distributable systems. The Demigod incident should tell you that it IS a problem, and it's fucking KILLING PC GAMING. Get mad at pirates. And if you are one, fuck you. You are seriously fucking it up for everybody.
...
...oh, and I don't like it when games give enemies both super-powerful weapons AND AI that can see right through your cover, because there's nothing like making the player feel like a total chump. FOR THE LOSE. Byeeeeeeeee!
Also this list is suspect because it doesn't include one huge thing and that is QUICK TIME EVENTS. Sick to goddamn death of them. They were such the revolutionary thing in God of War and then every fucking game and their mom had them. DONE. FINITO. No more arbitrary button presses that punish instead of reward the player's skill at mastering actual game systems, thanks.
The hate about Achievements seems silly to me. They're foozles. They're MacGuffins. They're shiny shit that people like to have around to enjoy the experience. Once they BECOME the experience, that's crap, but they're harmless little fuckers that people enjoy. No, seriously, can you honestly say that you've felt a game is WORSE because they have them, versus, say, something like crap AI or QTE's? Be honest.
Cripes, another "CONSOLES RUINED GAMING!" post. Look. If anything, the advancement of consoles as focused gaming systems helped push PC gaming into new heights. If not for the technological advances of Super Mario, John Carmack would maybe not have been as inspired to recreate the experience on the PC (which was thought impossible at the time). The concept of a PC port was turned down, but the tech went on to make things like Wolfenstein 3D and Commander Keen. Tech from one field pushes others.
The issue I have between consoles and the PC is that they can offer fundamentally different experiences, neither of which I see as being superior or inferior to one another. They're just different, and that is the shit that a lot of publishers don't GET. Many just see the possibility of another SKU, another item on the shelf out there, and either consoles get a shit PC port or the PC gets a shit console port. It's square peg, round hole. Even as consoles and PCs start to equal each other in power, the fundamental issue isn't that - it's the input system you're dealing with, and that it's still far more easy for me to hit up other people via Teamspeak then try to get the damn Party feature working on Live. If I want a more complex input system (or even, I should say, something insanely SIMPLE that merely revolved around the mouse), PC is ideal, and you're not going to get that same experience on console. On the other hand, if you want to play an action game or something that requires quick and concise motion (not the micro scale of an FPS, but like a platformer), console's the better choice, as a controller has more of a tactile feel to it.
This option may earn me the ire of the whole Codex, but the goddamn console isn't a granny-killing enemy in and of itself. You wanna get mad at someone, get mad at the publishers who laser focus on a "mass appeal," get mad at the devs who do shitty ports and the people who pay them to do so. Getting mad at a console for BEING, when consoles have BEEN AROUND since the 19-fucking-70's, seems foolish to me.
And get mad at motherfuckers who pirate games and kill the PC market, because the best way to control product loss is to have a single entity control it, and keep it away from easily-distributable systems. The Demigod incident should tell you that it IS a problem, and it's fucking KILLING PC GAMING. Get mad at pirates. And if you are one, fuck you. You are seriously fucking it up for everybody.
...
...oh, and I don't like it when games give enemies both super-powerful weapons AND AI that can see right through your cover, because there's nothing like making the player feel like a total chump. FOR THE LOSE. Byeeeeeeeee!