Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Flatspace soars to version 1.02

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,164
Location
Behind you.
Tags: Cornutopia Software; Flatspace

<A href="Http://www.lostinflatspace.com">Flatspace</A> has been updated to <a href="http://www.cornutopia.charitydays.co.uk/lif/downloads.html">version 1.02</a> for both the full and demo versions of this space trader with rogue-like elements game.Here's a big list of changes:
<br>
<br>
<ul><li>German language now included.</li><li>Alt Tab now functions correctly. There is a necessary pause when restoring to reload all graphics.</li><li>A new class of thruster has been added, this will disrupt the v1.01 upgrade locations.</li><li>Changes to ship placement including a collision fix for the player after hyperspace.</li><li>Lifepods now retain the correct money and sector information.</li><li>Different missions are now offered each time the player enters a station.</li><li>Those waiting to dock now come under the protection of the base.</li><li>Fixed removal of docking permission when the hyperdrive engages.</li><li>Jettisoning cargo is now a minor offence to penalise commercial scale abuse of refinining scoops.</li><li>Buying a new ship no longer rebuilds the list of equipment for sale.</li><li>Basic ship armour has been increased by 20%.</li><li>Repair costs are the same for multiple quantities of items. This has significant implications for upgrade armour.</li><li>Repairs no longer possible if you don't have the money.</li><li>Reduced power drain for the Laser and Plasma weapons.</li><li>Energy indicator now shows the four recharge rate bands as red to yellow.</li><li>Shield recharging code changed slightly to fix possible problems when energy is near zero.</li><li>Pets are cheaper, apart from the tiger.</li><li>Default police officer equipment is now T1 Radar, Machine Gun and two E-1 Stun Missiles.</li><li>Destination sector is shown on the delivery mission summary.</li><li>Hull type is now shown on the wanted list.</li><li>Mouse wheel will now scroll lists.</li><li>Docking wage now ranges $50 to $175 in steps of $5.</li><li>Medical treatment costs are now inversely proportional to the docking wage.</li><li>Dismissing injured crew requires compensation which is one to eight times the medical treatment cost.</li><li>Target Nearest Enemy control added (default Y). This will target the nearest hostile vessel.</li><li>Reversion to D3DBLEND_INVSRCALPHA if D3DBLEND_DESTALPHA is not supported for glowing objects.</li><li>The manual is now also supplied in text (.txt) and rich text (.rtf) formats.</li></ul>
<br>
Now there's a big list of changes.
<br>
<br>
Spotted at: <A HREF="http://www.gametunnel.com/">Game Tunnel</A>
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I still think everyone should start out with radar. It's hard to play without it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom