A diamond always arise from time to time.Silellak said:
At launch? No, like every other MMO made by a small company.Secretninja said:Darkfail counts as a diamond?
Fixed..Sigurd said:At launch? No, like every other MMOmade by a small company.
That's a fair question, I suppose. You largely covered in when you talked about how MMOs have moved further and further away from the UO-style and are now basically EQ/WoW-based grinding clones. I played UO for years, and adored it, but they gradually made the game worse and worse, until finally their attempts to make the game as EQ-like as possible drove me away.Fat Dragon said:@ Silellak, what exactly do you not like about MMOs? Nothing personal, but for someone whose made a lot of posts here that take shots at those who bash a game without backing up their reasons why, you sure do that exact thing a lot towards MMOs.
Silellak said:The class is pretty gimped, since you can't really move much, and you're incredibly weak against the Diplomat class.FeelTheRads said:If I can't play as The Master I'm not getting it.
It's a work of beauty how more recent MMOs have actually figured out that players will pay for a monthly fee and pay for shit like additional races, respecs, etc. I wish I could just dismiss it all as a giant fucking scam, but it's not like companies are forcing anyone to play these games.Kraszu said:Silellak said:The class is pretty gimped, since you can't really move much, and you're incredibly weak against the Diplomat class.FeelTheRads said:If I can't play as The Master I'm not getting it.
You can buy wheels in DLC.
If he can pull it off, more power to him, but I'll believe it when I see it.Fat Dragon said:@ Silellak
Fair enough, I agree with all of your points. It's a shame the genre has declined so heavily, but if you can manage to find a good MMO they can be great fun. I've recently started play the fanmade Fallout online, which has been pretty fun, a very good PvP experience with shitloads of backstabbing and struggling to keep your gang alive. It really captures the dangerous post-apoc spirit.
This is why I'm interested in hearing about Tim Cain's MMO, since he has stated he largely prefers the sandbox gameplay of MMOs like Ultima Online or Star Wars Galaxy over grindan adventures.
Very true. Although I have never played UO in official server (so I played whichever UO version I wanted) expansions starting with Age of Shadows (housing tools were superb though) added only gimmicky versions of modern MMO features.After all, both UO and especially SWG decided to completely abandon their sandbox principles and convert the game to as much of a Grindin' Quest as the engine and world would allow, thus alienating both their existing fanbase and potential new players, since poor word of mouth tends to quickly spread.
I have a feeling that you will love Wurm Online.Silellak said:~~~~
Wurm Online had to be different. What was the point of creating something that had been done time and time again? Yes, it would be 3d. Yes it would be multi-player. Yes, you can fight people on the Wild server and go round shouting about it. But it needs to be better than that.
And it is
* On Wurm, you can see for miles
* On Wurm, you can change the shape of the terrain by digging and moving dirt
* On Wurm, you can grow things, pave things, move things
* On Wurm, you can dig till you hit rock, then keep digging till you make vast caverns rich with iron ore, silver, and even gold.
On Wurm you can do all that, and more!
Wurm is a skill lead game. When you start, you can barely do anything, checking out your skills by pressing F2 will reveal a miserable set of skills. But from the moment you pick up a shovel and start digging, your digging skill starts to build. You chop down a tree and your wood cutting skill increases. Fight a deer with a sword and your fight skill increases. Many things in Wurm are hard to do, requiring patience and skill. But anyone can build skill in Wurm. Anyone can be a mason, a carpenter, a blacksmith, a weapons smith, a digger, a cook, a handyman (or woman), a tailor, a leather worker – it is all there to learn, just pick up a tool and get working!
The world that the small team behind Wurm has built has an undertone of the real that borders on the sublime. To put it another way, my flatmate's favourite memory of playing Wurm is the time he was slaving away, bent double over his forge, and lost track of time. With the Morrowind soundtrack playing in the background he caught sight of an unexpected sunrise over the mountains in the distance, its warmth searing away the pitch darkness of night. That's it. That's the end of the story.
Having played the game, I completely understand where he's coming from.
While the intangible aura of realism in Wurm comes largely from all the hard work the devs put into designing the look of the game and the in-depth systems governing crafting, eating, fighting and so on, it also comes from something no other fantasy MMO can boast - the world built by the same real people that actually live there. And that's not just a reference to the gravitas of looking down at a dockyard or barracks and knowing it was set in place, plank by plank, by players. The positioning and design of everything in the world makes sense. To use one example, the villages you find in areas which are in constant danger from rival kingdoms are all painstakingly constructed high up on near-vertical mounds of dirt to make attack almost impossible.
Something like Tibia (the MMO, not the bone).Hobo Elf said:Most sandbox MMOs are pretty lame though. "Go out and find your own fun" is all well and good except when there is absolutely nothing to do other than PK or craft, which is what most sandbox gameplay comes down to. You either PK in a PvP enviroment with full looting or be a crafter to provides said PKs with equipment. That isn't a whole lot to do at the end of the day. Most sandbox RPGs just miss the small details that UO had, like being able to write your own book just for the hell of it. Of course a nice PvP system and a fun crafting system is all well and good, but I still feel that many devs emphasis too much on them and forget the smaller details that helped make UO less of a sandbox MMO and more of an actual breathing virtual world. Even if the small stuff is banal shit like watering a plant, just the fact that you know that doing it is possible is enough to enrich the experience.
At first I was like thisIn fact, a recent patch that allowed Wild server players to send raiding parties to the safer Home servers caused the community to erupt so fiercely that an entirely new Freedom server was quickly sculpted, where PVP, stealing and lock-picking is disabled. Anyone who had a problem with the new patch was welcome to up sticks and sail away to their new home.
But then I was like thisAs in, actually sail away. One of the many neat touches in Wurm is that different servers take the form of different islands, and travel between them is not just possible but encouraged. It used to be, before drowning was implemented, that you could even swim the gap.
There is - or was - something "special" about UO, that I've never been able to quite figure out. Clearly no one else has either, since sandbox MMOs since then simply haven't gotten it right for one reason or another. I think you got pretty close - it wasn't just a sandbox, it was a virtual world. Which makes sense...they basically took Ultima VII's world and put it online. You didn't need to do much else to make it a "virtual world" besides add more players.Hobo Elf said:Most sandbox MMOs are pretty lame though. "Go out and find your own fun" is all well and good except when there is absolutely nothing to do other than PK or craft, which is what most sandbox gameplay comes down to. You either PK in a PvP enviroment with full looting or be a crafter to provides said PKs with equipment. That isn't a whole lot to do at the end of the day. Most sandbox RPGs just miss the small details that UO had, like being able to write your own book just for the hell of it. Of course a nice PvP system and a fun crafting system is all well and good, but I still feel that many devs emphasis too much on them and forget the smaller details that helped make UO less of a sandbox MMO and more of an actual breathing virtual world. Even if the small stuff is banal shit like watering a plant, just the fact that you know that doing it is possible is enough to enrich the experience.
Silellak said:Ugh. Now I'm all nostalgic for old UO. I tried a couple of player-run servers, even, but for some reason they never really hit the spot like old-school UO did. Damn shame.
.Sigurd said:Something like Tibia (the MMO, not the bone).
I still remember when I found a book telling where to find others books through clues, when I got the last book it said where I could find the treasure, but I dind't find the treasure because I died in a dungeon on the way. =(
The incredible is the fact that the quest was created by some random player.
Silellak said:The ridiculous attention to detail even made it - God forbid - pretty damn fun to LARP in. Yes, I used the dirty Codex word.
Oh, I was using it correctly. I was referring to the sort of people who dressed up and acted like orcs (in game). You know, roleplayers. In an RPG, even. The horror.Clockwork Knight said:That's okay because no one knows how to correctly use it. Not even you, apparently, since the game recognized all those things you mentioned
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries, and is used by Interplay under license from Bethesda Softworks LLC. All Rights Reserved.
This game is not yet rated by the ESRB.
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries. All Rights Reserved.
This game is not yet rated by the ESRB.
Ausir said:Interestingly, the text at the bottom of the website used to be:
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries, and is used by Interplay under license from Bethesda Softworks LLC. All Rights Reserved.
This game is not yet rated by the ESRB.
Now it's just:
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries. All Rights Reserved.
This game is not yet rated by the ESRB.
It's telling a story. But can we read it?Jaesun said:Ausir said:Interestingly, the text at the bottom of the website used to be:
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries, and is used by Interplay under license from Bethesda Softworks LLC. All Rights Reserved.
This game is not yet rated by the ESRB.
Now it's just:
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries. All Rights Reserved.
This game is not yet rated by the ESRB.
The plot thickens.....