Since there is little discussion about this game on the Codex (except for Blackadder mentioning it like 500 times) or on the internet in general, I though I'd jot down some more of my impressions about Black Crypt.
Stamina seems to be bugged. My Druid with 7 STR and medium armour doesn't get tired, but all the other guys with 20+ STR (Fighter and Cleric) or 9 STR and light armour (Magic User) keep getting tired. All have 20 CON, except for the Cleric who has 17 CON. Replenishing Stamina seems to take ages, while HP recovery takes a few seconds.
The Druid is also the character with the most Hit Points, so I'm starting to wonder if he's supposed to be up front?
Melee characters can only attack enemies right in front of them. No message about not reaching monsters in front of the other melee character, just missing swings.
Unlike Dungeon Master and CSB, pits and stairs don't match up properly, which would have been annoying if mapping manually. The automap makes up for it, though.
There is no way to get detailed information about items, which is annoying. Dungeon Master and CBS has been "dissected" long time ago, but for Black Crypt
the only item list I could find was from a guy who made his list based on in game use of weapons.
Overall the game feels less like a "living dungeon" than DM and CBS. In those games the dungeon was dark (as it bloody well should be) and the monsters played by the same rules as the party. In Black Crypt you can suddenly find that you are stripped of weapons for no logical reason, that your spells (or any magic item, for that matter) don't work (monsters' spells work, though) and invisible thieves can apparantly teleport from some other dimension since you never "bump into" them.
And spells don't seem to affect anything but monsters. In DM and CBS a Fireball could destroy wooden doors, for example.
Combat is also more of a click fest than it was in DM and CSB. DM and CSB actually had quite slow combat for a real time game, and you had some time to think, while in BC both monsters and the party attack with a higher frequency.
All in all Black Crypt is still a fun game, but I honestly can't understand why anyone would think it's better than Dungeon Master. The only thing I can think of that is better is that is has an automap, which was something I missed in DM (but not in CSB).