Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
Konjad said:The review is not written with caps lock therefore it cannot be blobert's review!
This -- I was robbed.
Konjad said:The review is not written with caps lock therefore it cannot be blobert's review!
bhlaab said:SHOULDVE WRITTEN IT IN CHARACTER BRO
Zeus said:
zeitgeist said:Good question, would love to hear what someone who played both extensively has to say about the differences, since I only briefly tried Lazarus a long time ago when it wasn't fully finished yet.POOPOO MCBUMFACE said:I've been pondering this for a while, and this pretty cool retrospective gives me an opportunity to ask; this game looks brilliant, and I'm wondering, why do people recommend Lazarus over it? I'm sure it's a great mod, but UV seems perfectly playable, and more importantly... isn't on the fucking Dungeon Siege engine. What's the advantage?
All in all, the list of features they removed seems to heavily outweigh the list of things they added.wikipedia said:The original game featured a tile-based 2D world to explore, whereas the world of Britannia in Lazarus was entirely re-constructed in 3D. Several spells from the original could not be supported by the new game engine; Among them were "Des Por", which caused the party to move to the next lower level of a dungeon, and "Uus Por", which caused movement to the next higher level. The "In Por" (Blink) spell was removed from the final patch due to a bug referred to as "Blink Blindness", although a patch to reactivate the spell is featured on the website as an unsupported download. Many objects from the original Ultima V which could be moved, such as chests, barrels, and mirrors, are immovable in Lazarus. Naval combat is also different, as the few NPC ships are immobile, and cannons are absent. Other features from the original game that had to be removed because of engine limitations include whirpools, the magic carpet, digging up moonstones and usable skiffs.[citation needed]
The developers re-wrote much of the dialog in the game, adding many more quests and choices than were available in the original game. Much of the dialog was enhanced to discuss the philosophy of the virtues system in more detail and giving greater depth to the personalities encountered.
I'm an explorationfag, and this is the one point where Lazarus shines so brightly it's almost blinding. There are TONS of things to find on the overworld map by just exploring. The vast majority were already there in U5, but there's just a completely different feel between stumbling into a square with something of interest on the top-down map and walking across this beautiful beach on the bottom of a cliff face then noticing a cave you can go in. And as Silellak said, it's not one recommended over the other - it's both being highly recommended. Play U5 as part of the Ultima series, in-between 4 and 6, importing your Avatar across of course, but also play Lazarus on some boring winter weekend when you want to experience a new-ish game with an awesome old-school vibe and almost every element done right.POOPOO MCBUMFACE said:I've been pondering this for a while, and this pretty cool retrospective gives me an opportunity to ask; this game looks brilliant, and I'm wondering, why do people recommend Lazarus over it? I'm sure it's a great mod, but UV seems perfectly playable, and more importantly... isn't on the fucking Dungeon Siege engine. What's the advantage?
Oh yeah. This. So much this.Sceptic said:I'm an explorationfag, and this is the one point where Lazarus shines so brightly it's almost blinding. There are TONS of things to find on the overworld map by just exploring. The vast majority were already there in U5, but there's just a completely different feel between stumbling into a square with something of interest on the top-down map and walking across this beautiful beach on the bottom of a cliff face then noticing a cave you can go in.
POOPOO MCBUMFACE said:I've been pondering this for a while, and this pretty cool retrospective gives me an opportunity to ask; this game looks brilliant, and I'm wondering, why do people recommend Lazarus over it? I'm sure it's a great mod, but UV seems perfectly playable, and more importantly... isn't on the fucking Dungeon Siege engine. What's the advantage?
The interface is much more difficult to learn, and the lack of auto-map and quest journal is hard to get used to again. I know the audience here are superior human beings who are taking precious time away from improving the Theory of Relativity, but yes the game seems archaic.
For me the game represents a future that was largely unrealized, and most sadly abandoned by even the creators of Ultima themselves. Ultima 5 holds up well today, and in many ways is rarely matched even today.
IndeedBlackadder said:For me the game represents a future that was largely unrealized, and most sadly abandoned by even the creators of Ultima themselves. Ultima 5 holds up well today, and in many ways is rarely matched even today.
Yes, this is something I have felt for a long time myself.
DarkUnderlord said:[...] in our ongoing serious of Forgotten Gems [...]
Ruprekt said:If you only have time for one, play Lazarus.
Sceptic said:There is always time for more than one play. If not, make time. Stop playing shitty new games and play both the Second Trilogy and Lazarus in their awesome glory.
MisterStone said:You should read the box materials that came w/the game though, there are clues in there.
Or just dig out your Ultima 4 notesJaesun said:And if you are playing the Original, DO NOT be a gigantic faggot and read a walk-through. Grab a fucking piece of paper and get busy writing and use your fucking brain. For once.