Carlos' Bitch1
Arcane
PorkaMorka said:Well, may be a big potential market for new gold box style CRPGs, but after the death of classic CRPGs those people have scattered to the four winds and some may no longer be paying attention to the genre. There is no guarantee that the potential market would crystallize into an actual good number of people who would buy any given game.
For example, nobody bought Natuk, despite its superficial* similarities to the classics.
It would take marketing to turn that widely scattered group of potential buyers into an actual market for a game, and it would be risky try and do it.
Whereas the market for tedious counter based wargames is pretty well established, so even if it's not a particularly large market, you can reliably predict that if you take your last game and rename all your WW2 units as Korean War units, you will sell X number of copies, so it's not particularly risky for HPS sims to churn out another game as long as they keep expenses low.
Similarly Vogel has an established market of fans he sells to. He also benefits from having built up that fanbase over well over a decade of making the same shit and an unbroken connection to the days when games like that were actually common.
I don't think you can assume that making an old school style CRPG would be a great financial decision.
* At a superficial level Natuk seems like it has a lot of similarities to the classics and appears well made. But I'm not sure if the combat ever become tactical/fun... I played it for like 6 hours and it never did.
I agree with your point, but if you went and released an oldschool wargame on some obscure website, back when much fewer people had an internet connection, I would say you are almost guaranteed to fail. The fact that Proudfoot may NOT have failed in the first place when he released the game says a lot. I would say that had you released said wargame today you would most likely fail completely, unless you release it on one of the wargaming hubs. The same cannot be said for Independant roleplaying games.
Things have changed. Everyone and their dog has internet connection. Places like the Codex, et al exist to get the word to the unwashed masses...it is a different ballgame since Proudfoot's days of releasing Natuk.
Natuk's combat does not become tactical? And you played for 6 hours?....You really need to tell me ALL about the tactical roleplaying games you have played before. All about them please. I really need to see this. Names and why they were tactical should suffice.