Gambler said:
OMG, games require you to notice enemies!!! That's a player perception skill. Games suck, stop playing them.
You're not getting this whole message board thing are you? I'm not certain how to activate the Fisher Price font set on this board to get through to you. A good tip is to stop for a second, think for a second and then type. Maintaining at least some coherence or logical development of your points is also useful.
What has noticing enemies got to do with the ability to shoot grenades out of hands which is only possible in a real-time engines (according to you)? Or are you automating the whole combat mechanism to the great god called RNG to choose where to target and all the player has to do is pause and then target? Help me out here, I'm trying to think like you but I'm finding it hard and I don't want a lobotomy.
BTW, 3d space is just a modified version of chess board.
Thanks for your pearl of wisdom. Don't forget to set your timer next time you wank, you might explode or something without it.
Try linking or quoting instead of giving generic crap like that.
Why would I want to link to the search engine? Can you not find it? Here you go young padowan, your next test is even harder... figuring out how to use it... oh noes...
http://rpgcodex.com/phpBB/search.php
Yes, because you repeat yourself over and over again.
I'm not certain how else to get through to you. Perhaps if I hammer it into your thick head hard enough, something, some tiny fragment, will get through? Probably not but hey, this is the codex and we're such friendly people here.
What's an average implementation of TB? Space Rangers? Fallout? BoK?
Take your pick. I really don't care. Take what you consider to be an average implementation of a Turn Based system. Even if you can't frame a good argument, at least entertain. It's a real drag answering you and I'm usually so happy to meet a new dumbfuck.
What kind of things can you do in TB RPGs that are not possible in real time?
You're kind of missing the point. You don't bother to search for and then read anything already posted debating this subject ad nauseam but then decide you are so special that you can refute the hive mind. Go for it. But the onus is on you to provide the evidence that your unique and oh so very precious perspective is the correct one.
But because I'm such a lovely person I'll suggest that in a turn based system you can implement tactical options which are not possible in a real-time system without devolving character skill to player skill.
I don't know, it's your bloody argument and I'm asking you to substantiate it . If you haven't got a clue then how the fuck am I meant to interpret your ramblings?