My problem with FTL was one of balance. I loved the game concept and execution, except for the fact that there was always the pressure of FORWARDFORWARDSCHNELLSCHNELL which meant on-the-fly decisions, which while often delivered me to the end game also meant that I was rarely, if ever, ready for the endboss. In fact, the best results I got to gear up for the endboss involved killing EVERYTHING I encounterd. The salvage from my defeated enemies was more than enough to keep me going, and it was on one such run that I got the farthest to beating the end boss. Trying to be a pacifist Federashun-style captain could net me good crew members, but rarely enough weapons and shields to survive for long.
I hope that this update addresses the balance issue, at least, making more builds and playstyles viable.