geminito said:In non-computer role-playing (D&D, Gurps, etc.), this ("all choices are possible for all types of characters") is also possible because you have a Game Master (GM) with whom you are working out a story. If you and the GM can agree that something is possible, and you are clever enough to pull it off, then it can happen. A fighter infiltrating the mage's guild? Sounds like a challenging role-playing situation. "I deftly use a scroll to make the mages think I can cast a fireball."
Computer RPGs have no GM, so they can either put restrictions on you (which can inhibit your ability to role-play your character as you envision him), or they give you no restrictions at all (which means you need to put restrictions on yourself when you play, leading to disappointment when you solve a quest and get an outcome that doesn't suit your character). I guess I prefer the latter, but there are games that found a happy medium (Arcanum, imho).
If I do not use magic, then it doesn't make sense for me to join the mage's guild, so I "role-play" and do not join that guild. If you do so, then you are not role-playing. You are exploiting the freedom that the game is giving you. Role playing isn't something that the game engine is supposed to do for you in Elder Scrolls. "Sandbox" Love it or hate it, I guess.
You see in p&p GM limits you, in game game mechanics limits you, when they don't that is no longer a crp game you just pretend that it is. It is like you would play a game whit no challenge at all but to make up challenge you sometimes close eyes, or use only one hand to play (hence jokes about larping). You would no longer beat the game but silly handicap (because it is outside of game rules) that you made up for yourself.[/b]