Astromarine
Erudite
<strong>[ Update ]</strong>
For those who decided to preorder the expansion for Galciv 2, Stardock decided, after delaying the release to February 2007, to start a beta test around the date of the original planned release. This is now. According to Brad Wardell in the <a href="http://forums.galciv2.com/index.aspx?AID=136378">Galciv2 forums</a>, they've started processing preorders and sending beta keys, though it's gonna take a while to go through all, due to the overwhelming amount of preorders. Here's a few major gameplay changes in the expansion:<div>
</div><ol><li>The combat system has been rewritten. It is now based on weapon instead of ship. That means a given ship could strike N opponents where N is the # of weapons on the ship. Logistics and cost of larger ships have been adjusted to keep fleets of small ships viable.</li><li>Factories produce a LOT less than they used to. But there are now power plants that magnify production. More emphasis is being put on getting resources from asteroid fields and starbases.</li><li>There will be a lot of enemy agents floating around. Even in Dread Lords there were agents in your empire, you just didn't know about them. No you actually see them on your worlds. Be wary of trying to swat every last agent on your planet at the expense of your economy. Agents remain how you are supposed to also learn about a civ overall (i.e. if you have them on an alien world, you automatically start to learn stuff).</li></ol><div>I've got my key already, so expect a first impression in the next couple days.
</div><p>Spotted @ <a href="http://www.galciv2.com">Galciv Official Page</a></p>
For those who decided to preorder the expansion for Galciv 2, Stardock decided, after delaying the release to February 2007, to start a beta test around the date of the original planned release. This is now. According to Brad Wardell in the <a href="http://forums.galciv2.com/index.aspx?AID=136378">Galciv2 forums</a>, they've started processing preorders and sending beta keys, though it's gonna take a while to go through all, due to the overwhelming amount of preorders. Here's a few major gameplay changes in the expansion:<div>
</div><ol><li>The combat system has been rewritten. It is now based on weapon instead of ship. That means a given ship could strike N opponents where N is the # of weapons on the ship. Logistics and cost of larger ships have been adjusted to keep fleets of small ships viable.</li><li>Factories produce a LOT less than they used to. But there are now power plants that magnify production. More emphasis is being put on getting resources from asteroid fields and starbases.</li><li>There will be a lot of enemy agents floating around. Even in Dread Lords there were agents in your empire, you just didn't know about them. No you actually see them on your worlds. Be wary of trying to swat every last agent on your planet at the expense of your economy. Agents remain how you are supposed to also learn about a civ overall (i.e. if you have them on an alien world, you automatically start to learn stuff).</li></ol><div>I've got my key already, so expect a first impression in the next couple days.
</div><p>Spotted @ <a href="http://www.galciv2.com">Galciv Official Page</a></p>