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GalCiv 2: Dark Avatar Moves Ahead

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Patch ]</strong>

<p><a href="http://www.galciv2.com/darkavatar/" target="_blank">Galactic Civilization II: Dark Avatar</a> is now one patch heavier with the <a href="http://forums.galciv2.com/index.aspx?AID=165449" target="_blank">v1.8 update</a>. In typical Stardock fashion, the update includes quite a few changes, including:</p><blockquote><p>+ High Score List: Lets you keep track of scores on local games

+ New Governor 'Reroute Ships': Send All ships of a given type to a specific rally point. Colonies building the ship type will also change their rallypoint destination to the specified rallypoint.

+ New Governor 'Colony Reassignment': Switch military production on colonies going to a given rally point

+ Event Log: List that keeps track of the major events that occur throughout each game

+ Memory Optimizations: Tweaked several areas to cut down on memory usage, and stomped out some glaring memory leaks, allowing lower-end machines to run gigantic galaxies more efficiently (and improve performance across the board)

+ Lease and Maintenance Tab: Helps players to manage your weekly expenditures </p></blockquote><p>Have a look at the full list right <a href="http://forums.galciv2.com/?aid=165444" target="_blank">here</a>. </p>
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,749
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
If you have trouble downloading the patch via Stardock Central, go to Settings -> Internet, check you're on "US-1" and click on "Update XML tables".

edit: and look here for some new improvements due to appear in TofA.
 

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