DJOGamer PT
Arcane
I don't think we've ever had a proper poll about this, so let's settle it once and for all!
The question itself is simple and straightforward enough.
So I'll expand on what I mean with each of these concepts:
Gameplay > obviously the depth, and more importantly, integrity of the game's mechanics and systems are the first thing that come to mind with this word, but I am also referring to the game's difficulty curve, it's activities + challenges design (levels, enemies, etc...) and how meaningful are the game's various interactions to the overall experience
Presentation > everything relating to audiovisual characteristics of the game - graphics, artstyle, music, sound effects - and how they inform and enhance the experience; also the game's technical polish (i.e. optimization and such) and UI
Story > not just the plot itself but the combination of all other aspects in direct relation to it - setting, lore, characters, writing, pacing, themes, worldbuilding consistency, etc...
The question itself is simple and straightforward enough.
So I'll expand on what I mean with each of these concepts:
Gameplay > obviously the depth, and more importantly, integrity of the game's mechanics and systems are the first thing that come to mind with this word, but I am also referring to the game's difficulty curve, it's activities + challenges design (levels, enemies, etc...) and how meaningful are the game's various interactions to the overall experience
Presentation > everything relating to audiovisual characteristics of the game - graphics, artstyle, music, sound effects - and how they inform and enhance the experience; also the game's technical polish (i.e. optimization and such) and UI
Story > not just the plot itself but the combination of all other aspects in direct relation to it - setting, lore, characters, writing, pacing, themes, worldbuilding consistency, etc...
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