Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Review Game Over Reviews Sacred - and says things...

Discussion in 'News & Content Feedback' started by Sol Invictus, May 21, 2004.

  1. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Tags: Ascaron Entertainment; Sacred

    Game Over Online has just <a href="http://www.game-over.net/reviews.php?id=924">reviewed</a> <a href="http://www.ascaron.com/">Ascaron's</a> Sacred and the reviewer had very little good to say about it, giving it a 7/10. We'll get to that in a bit. Check out these first couple of paragraphs from the <a href="http://www.game-over.net/reviews.php?id=924">review</a>:
    <br>
    <blockquote>It’s strange, but when Diablo came out in 1996, despite being very successful, it didn’t generate any imitators. In fact, it wasn’t until right around the release of Diablo II in 2000 that similar titles like Darkstone, Nox, and Throne of Darkness arrived. That, I think, is a testament to Blizzard Entertainment and the fact that creating an action role-playing game isn’t as easy as it looks.
    <br>
    <br>
    Or, let me rephrase. Perhaps creating the engine is time-consuming but straightforward enough (compared to other game engines), but doing something intriguing with the engine, and making sure the engine creates a fair and balanced world, is where problems arise. Consider a couple recent role-playing games in Temple of Elemental Evil and Divine Divinity. Both had excellent engines, but both suffered from other problems. Temple had the worst excuse for a campaign that I’ve ever played, while Divinity was one of the worst balanced games that I’ve ever played.</blockquote>
    <br>
    Now, normally I would agree that Temple of Elemental Evil had a very weak campaign, but I wonder how anyone could honestly come up with the idea that Temple was a Diablo imitator? As for the real review, here's a snippet:<blockquote>
    <br>
    Mostly, the single-player campaign sends you on a tour of the world. Walk here, and then walk there. And, hey, you missed that obscure corner over there! Walk there, too! And what you do on this trek is kill stuff over and over. The game keeps track of some statistics for you, and what I discovered after finishing the game as a gladiator is that I killed about 7000 creatures (including over 600 goblins) in about 30 hours. That works out to almost 4 kills per minute! Just how exciting can combat be if you’re mowing through enemies that quickly? Not very. Even the final boss was a joke, since he got into a pathfinding loop and never attacked me.</blockquote>
    <br>
    That about sums up my experience with the game, and probably everyone else's, too. He ends the review by stating that one should probably wait until it hits the bargain bin before purchasing it.
     
    ^ Top  
  2. Anonymous Guest

    Anonymous
    And he still thinks Diablo is good? what

    It's a shitty version of ADOM.
     
    ^ Top  
  3. Nightjed Liturgist

    Nightjed
    Joined:
    Jan 27, 2004
    Messages:
    675
    Location:
    Wasteland
    lets see ....
    first he says he doesnt know why the hell is called Sacred because of the almost nonexistant story, then he says you play some kind of a monster slaying tourist in the world, then he complains about the vague uninteresting quests, then he says he didnt feel exited during the game, that he only had fun rarely and that he wouldnt recomend it and finally he trashes it with the "might worth picking up from the bargain bin"

    what about the good parts ? : the interface (what the hell is he smoking ?) and the opening vignettes (that were allready trashed in the "no story" thing)

    all this brings me to a question : HOW THE "#$$&"#** does a game as "bad" as described gets a 70% ? so a 70% game is "worth of a bargain bin" ? WOW !

    * Nightjed remembers the days where this kind of games got their worthy "30~40%" and wasnt necesary to read the review to know it sucked
     
    ^ Top  
  4. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    That's why we never put numerical ratings on games. Most scores you'll see are totally arbitrarily assigned and based on each person's personal scale. This guy's 70%, for instance, is obviously 40% for you. It's just hard to quantify the quality of a game in a number so it's generally better to just read the review itself and seek the answer to one yes or no question: did the reviewer like the game?
     
    ^ Top  
  5. the_dagon Educated

    the_dagon
    Joined:
    Feb 20, 2004
    Messages:
    71
    Location:
    Sol/Earth/Europe/France
    rating by number

    I use numbers as rating

    from one to five
    and divided it into subsections :
    graphics / sounds
    interface
    storyline
    gameplay

    I don't think it's arbitrary... as for the interface :
    1 means unplayble
    2 means bad
    3 means OK
    4 means very good
    5 means awesome

    maybe "gameplay" or "storyline" is more subjective :)
     
    ^ Top  
  6. johannesprix Novice

    johannesprix
    Joined:
    Jul 2, 2003
    Messages:
    29
    Location:
    Graz, Austria
    The guy has suprising insight. It's not even very time-consuming. When working full time, one guy alone more than sufficient for that. The artwork takes more time, content takes most time. That's why games with good content and game depth are scarce. Heh, and there's nothing our project could to about this lack :)
     
    ^ Top  
  7. Transcendent One Liturgist

    Transcendent One
    Joined:
    Nov 21, 2003
    Messages:
    781
    Location:
    Fortress of Regrets
    Considering that clearly below average games like PoR2 or Lionheart score scores around 5-6, it makes it seem like instead of 5 (on a scale of 0-10) 7or even 8 is actually what is perceived as average by most reviewers. It works like that with school marks, even, where even though the scale is 0-100, the "average" is 70 and anything below 50 is failure and is just marked 50- What can I say, some people have to go back to grade 2 math class :roll:
     
    ^ Top  
  8. Rosh Erudite

    Rosh
    Joined:
    Oct 22, 2002
    Messages:
    1,775
    Holy shit...I've never seen such clueless idiocy about game history in a long time.

    Steven 'Westlake' Carter = Fuckwit.

    There was a lot of Diablo imitators long before Diablo II was even announced, that kid is too naive and ignorant to know what they were. It's also good that the stupid shit believes that the games spontaneously released themselves. It makes it easy to laugh at anything else they have to say. Darkstone = before Diablo II. Nox = before Diablo II. Baldur's Gate = before Diablo II. Throne of Darkness I might accept...if it had a development time of shortly over a year.

    Goddamn these stupid as hell kids and being able to post garbage as "fact". They also show absolutely no clue about development outside of the shiny box they receive in return for posting their brain droppings that are passed off as "content" for their site.
     
    ^ Top  
  9. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Yeah, I didn't feel much like pointing that out when I made the post since it should be naturally evident to almost everyone who's been following the gaming industry for the past 7 years. The guy's an imbecile who probably thinks that if Stalker is released a month after Half Life 2, it must be a clone of HL2.
     
    ^ Top  
  10. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    26,100
    My personal preference for game scores is a simple boolean. Should I buy this game? Yes / No.

    There are plenty of games that are better than some I've played, but I'd still buy some of the "bad" ones because on some level, I enjoyed them. They were something different and at least for a while, I was entertained.
     
    ^ Top  
  11. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,480
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    Damn right.
     
    ^ Top  
  12. Eclecticist Liturgist

    Eclecticist
    Joined:
    May 17, 2004
    Messages:
    311
    Location:
    Ousuturaria
    I am playing through Sacred at present. It is horrid.
     
    ^ Top  
  13. johannesprix Novice

    johannesprix
    Joined:
    Jul 2, 2003
    Messages:
    29
    Location:
    Graz, Austria
    Heh, not mine. The mozilla minimum font size setting works wonderfully, as it always does. :) But cool gag.
     
    ^ Top  
  14. Eclecticist Liturgist

    Eclecticist
    Joined:
    May 17, 2004
    Messages:
    311
    Location:
    Ousuturaria
    Hah, that sig was pure coincidence, not a gag. And I, too, use Mozilla. Firefox is quite the good policy.
     
    ^ Top  
  15. Anonymous Guest

    Anonymous
    In the future, there will be real life gangs based around browser usage.

    LOOKS LIKE WE GOT SOME FIREFOXES ON THE BLOCK, OPERA BOYS, COME ON.
     
    ^ Top  
  16. Eclecticist Liturgist

    Eclecticist
    Joined:
    May 17, 2004
    Messages:
    311
    Location:
    Ousuturaria
    I bags dumb thug with the baseball bat.
     
    ^ Top  
  17. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    26,100
    It ain't over 'til the fat lady sings.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.