Fearghus 'SLAM DUNK' Urquheart said:
But what I thought was very interesting about the reviews is that one review will completely hammer us on something and then we have another review that loves that system. Like the mini-games. Every modern game has mini-games, you know.
An outright lie. Good games don't have minigames. Just imagine Civilization V with minigames.
And what’s cool about our mini-games is that you don't necessarily have to do them. There are ways to get past them.
Are there? An alternative being more popamole? The part of AP I managed to wade through before choosing the option with optimal consequences (uninstall) was as linear as it gets, and it was either sneak and do shitty hacking minigames or do the popamole.
And then the RPG system also lets you upgrade skills to make them easier. One reviewer will have totally got that and explained it, and even pointed out that you don’t need to do them. And then another review basically said it was the dumbest thing ever. They hate them. They’re stupid. Why would anyone even do them. It’s lame. With no other context whatsoever.
I invested maximum number of points in Sabotage and Stealth, just to avoid popamole combat and complete the annoying minigames with as little pain as possible. It didn't help much. How do the minigames work for those who haven't invested in Sabotage? They must be a source of endless frustration.
Minigames cause the loss of suspension of disbelief. Can anyone honestly compare matching letters on a seizure inducing screen to cracking a security system? Also, no matter how short they are, they interrupt natural flow of a game - the game is suspended and the player is forced to play another game - a minigame.
Minigames are intrinsically simplistic (by requirement of being moron friendly and short, so they don't detract from the game too much (but they still do), you can't put in a chess minigame in your game) and highly repetitive. Minigames, being twitch based, repetitive, and detracting from the game, are intrinsically a negative play experience.
Additionally, minigames waste development resources that should be spent in other areas (when Obsidian is concerned, the neglected areas are systems design, particularly character system, combat system and exploration, level design, interface design and quality assurance). It seems that mr. Slam Dunk has learned nothing from KOTOR 2, where Avellone pointed the pazaak minigame as a great resource sinkhole largely responsible for the flaws of KOTOR 2.
Is making a RPG, i.e. a game where the outcome of PC's actions are heavily influenced by an intricate character and skill system, instead of resistance to seizures and twitch skills simply beyond Obsidian's abilities?
Alpha Protocol is a game with simplistic character system that barely influences gameplay, horrible interface, horrible minigames, horrible popamole combat system and horrible dialogue system. Those things make up a large majority of gameplay. Intelligence gathering, good writing and C&C are just a minor part of the gameplay. Spending countless hours wading through the sewage to reach a few seconds of fun is not my idea of having a good time.