Greatatlantic
Erudite
You know, its not so much that you are forced into combat at one point or anothing, in certain RPGs... its when it becomes the sole reason to almost everything. For example, in the original Old Republic one quest involved settling a dispute between two local farmers. Farmers now, not dungeon keepers or warlords. Does it seem to unreasonable for a highly persuasive character to talk them out of their differences? But no... you had to break into one's house and fight a bunch droids in a very dungeon-esque level. And it wasn't just that quest, the whole game revolved around fighting automatically hostile enemies from point A to point B collecting XP and loot along the way. And the NWN OC was a lot worse in this regard. As for FF, its basically an interactive movie, and I'd be shocked if XII went for a more RPG-ish route. Especially after the X-2 deal.
A better example might be the better parts of Bloodlines. Some side quests required combat, if you weren't a combat character you didn't need to take them. Sometimes combat was inevitable, then you were a supernatural creature so some fighting was believable. Then, a lot of quests required noncombat skills. So if you focuses soly on combat you'd be missing out. Fallout is pretty nice in this regard as well. Plus, no amount of leveling up or gear could guarentee your survival against the more dificult battles, so their was an incentive to seek pacifist resolutions to conflict.
But I'll admit a game in which a purely pacifist play style was acceptable does seem a little difficult to imagine, unless we're talking about Pokemon where knocking your opponents pokemon unconscious was enough to get the leader of a crime syndicate to surrender.
A better example might be the better parts of Bloodlines. Some side quests required combat, if you weren't a combat character you didn't need to take them. Sometimes combat was inevitable, then you were a supernatural creature so some fighting was believable. Then, a lot of quests required noncombat skills. So if you focuses soly on combat you'd be missing out. Fallout is pretty nice in this regard as well. Plus, no amount of leveling up or gear could guarentee your survival against the more dificult battles, so their was an incentive to seek pacifist resolutions to conflict.
But I'll admit a game in which a purely pacifist play style was acceptable does seem a little difficult to imagine, unless we're talking about Pokemon where knocking your opponents pokemon unconscious was enough to get the leader of a crime syndicate to surrender.