kris
Arcane
Mentioned this in another thread. Rolemaster system: (taking away some weapons for simplicities sake)
1-H edge
- Long sword
- Dagger
- Axe
1-H Crush
- Hammer
- Morning star
2-H edge
- 2-H sword
- 2-H axe
Missile
- Long bow
- crossbow
Throw
- Knife
- spear
Polearms
- Lance
- Spear
In this system the groups are called categories and you separetly improve those. In rolemaster it is like this (simplified):
I put three skill points in "1-h edge" and two skill points in "Long sword". Hitting with a long sword is then + 19, 3*3=9 for the 1-H edge categorie and 2*5=10 for the long sword. this is somewhat similar to what I saw in Wizardry 8 with a "meele skill" as well as the weapon ones.
How you progress in both categorie and individual skills are something that can be solved in several ways of course.
1-H edge
- Long sword
- Dagger
- Axe
1-H Crush
- Hammer
- Morning star
2-H edge
- 2-H sword
- 2-H axe
Missile
- Long bow
- crossbow
Throw
- Knife
- spear
Polearms
- Lance
- Spear
In this system the groups are called categories and you separetly improve those. In rolemaster it is like this (simplified):
I put three skill points in "1-h edge" and two skill points in "Long sword". Hitting with a long sword is then + 19, 3*3=9 for the 1-H edge categorie and 2*5=10 for the long sword. this is somewhat similar to what I saw in Wizardry 8 with a "meele skill" as well as the weapon ones.
How you progress in both categorie and individual skills are something that can be solved in several ways of course.