Sol Invictus
Erudite
You two sound married.
p.s. PAGE 9!
p.s. PAGE 9!
I'm not sure if I missed the point. If, in a FPS style game, the to-hit roll fails, it is possible to swing your weapon through an opponent,
To eliminate this discrepency, the new ES game will not have to-hit rolls.
And here's where my off-comment about perspective comes in. KOTOR is not a FPS-style game, so it models combat differently than an FPS-style game does. The new ES game, I assume, is an FPS-style game. KOTOR has phase-based (turn-based, whatever) combat, while the new ES game has real-time combat. It makes a difference.Seven said:Look at KOTOR, when you struck an opponent damage was done, and when you didn't it was reprsented as a block or miss, and all the while they managed to keep combat stat driven.
Volourn said:HAHAHAHAHAHA
HAHAHAHAHAHA
HAHAHAHAHAHA
Seven said:so why throw the baby out with the bathwater?
Why get rid of rolls; instead make the screen representations reflect the rolls. Look at KOTOR, when you struck an opponent damage was done, and when you didn't it was reprsented as a block or miss, and all the while they managed to keep combat stat driven.
Sorry to disappoint you, but KOTOR was RT too. The pause doesn't make it phase-based.merry andrew said:KOTOR has phase-based (turn-based, whatever) combat, while the new ES game has real-time combat. It makes a difference.
A round in a Bio game is just a time unit, just like a second is a time unit in Diablo. It doesn't have any other functionality (sequences, ability to act while your opponents wait, etc). Since there is no other difference, you lose.Volourn said:"Sorry to disappoint you, but KOTOR was RT too. The pause doesn't make it phase-based."
No. But the 6 second rounds like in pnp D20/D&D; it really doesn't allow it to be actual RT neither. You both lose.
Vault Dweller said:<ul><li>The game is shorter. Why? First, because "the enhanced graphics will require more time" while the development time and budget remained the same. Second, because "statistically gamers prefer shorter games and often do not finish more involved titles". Now, that's what I call listening to customers. Two thumbs up for Bethesda!
Vault Dweller said:<li>One of the goals is "to produce the definitive role-playing game of the generation". How? "By making sure that every basic activity is entertaining. Success in activities like picking locks, mixing potions, and forging armor will no longer be determined by dice-roll, each of these activities will be a separate mini-game which will be completed through skill and luck...these games will be harder when your skill is low, and become easier as you increase your proficiencies" Wow, minigames! Teh role-playing!
Vault Dweller said:<li>"The combat will be every bit as exciting as it is in a first-person shooter. Contrary to the RPG convention, the outcome of combat will not be decided by virtual dice rolls. Your opponent will block and dodge, so taking down an enemy is entirely on the player's shoulders" Dice rolls suck! Go twitch combat!
Vault Dweller said:<li>Attenshun! Direct Quote ahead: ""Fantasy, for us, is a knight on horseback running around and killing things", says Howard excitedly". Hmm, I wonder what Todd thinks PA is?
Vault Dweller said:<li>"Interaction between the player and the virtual characters is yet another area in which Oblivion is pointing toward the future of gaming. Characters will converse in free-flowing, non-scripped discussions. ... A character that dislikes you will scowl, while someone who likes you will greet you with a smile". Sounds kinda retarded when you think about it, but I'm sure that many Bethesda's non-reading customers have requested that feature to help them figure out what's happening.
Vault Dweller said:<li>The article mentions that Todd is crazy about choices and sees them "as a huge part of the next generation of gaming". Since you can now "become the head of every faction all during the course of one game", most choices would revolve around your appearance and itamz.</ul>
Volourn said:Not to mention, that RT games don't have the cocnept of intiative, turns, and the like either. You lose.
And here's where my off-comment about perspective comes in. KOTOR is not a FPS-style game, so it models combat differently than an FPS-style game does. The new ES game, I assume, is an FPS-style game. KOTOR has phase-based (turn-based, whatever) combat, while the new ES game has real-time combat. It makes a difference.
What's that got to do with anything? Of course, you can't because it's a time unit. It doesn't have any functionality, like I said, other then defining and restricting the number of hits per round.Volourn said:Try to swing your weapon a second time during a round in any BIO game when your character statistically can't.
Take Diablo for example. You don't click constantly on a button, you hold it, and the character hits as many times as he's allowed in a time unit. Some character/weapon combo are slow, some fast. So, in any give time, 6 seconds for example, they can make different but defined number of attacks. How is that different from Bio's round?Sorry, bub, but the basis of a full fledge RT game is for the characetr tos wing as many times as you can rpess the button and the animation is capable of. It simply don't work the way.
I didn't say they have. That's why I said that KOTOR was RT. Are you paying attention here or just arguing 'cause you are boredNot to mention, that RT games don't have the cocnept of intiative, turns, and the like either. You lose.
Volourn said:Ha. When someone starts stealing my lame 'catchphrases" it's utter proof theya re losing.
Doom-style FPS with to-hit rolls? Sorry that doesn't make a whole lot of sense to me.Seven said:Lets just use it as an analogy to say, yes we have an example of where combat representations aren't randomized, and do reflect the rolls. As for it being 3rd person view, well many FPS games also support that too, so here you have two views that could theoretically be supported by the same system. The thing I don't get is why is it impossible or even diffucult to have successful or unsuccessful rolls being represented as what they are?
In KOTOR, does your character attack an opponent each time you click on it? Do you see no difference between the combat in Morrowind and the combat in KOTOR? That's all I was getting at. They're different systems, and they use input and output differently.Vault Dweller said:Sorry to disappoint you, but KOTOR was RT too. The pause doesn't make it phase-based.
Doom-style FPS with to-hit rolls? Sorry that doesn't make a whole lot of sense to me.
That must be where I'm missing it. I didn't know that a failed to-hit roll was equivalent to a block or dodge. To have a failed to-hit roll result in an on-screen miss, either the player has to physically move its character off-course, or the opponent has to dodge the attack.Seven said:Now here's the point that I've been trying desperately make, but for some reason it's not been getting across: ONLY SUCCESSFUL ROLLS SHOULD AMOUNT TO AN ONSCREEN HIT, anything else should amount to an onscreen block or miss. I don't know how I can make it any clearer or simpler. This is easily conceptualized with swords, shields and arrows. If you want a gun based version then look to Bloodlines where it's being done.
Please explain how could you become the head of House Hlaalu and House Redoran. Dude, you can't join those two simultanously.Limorkil said:NOOOOOOOOOOOOOOOO! The thing I hated most of all about Morrowind was that you could become the head of every faction even though it made absolutely NO sense whatsoever.
plin said:And honestly, if it's that much of a problem, why not just role-play a bit and only join one? It's not like it's forcing you to join all of them.
Role-Player said:plin said:And honestly, if it's that much of a problem, why not just role-play a bit and only join one? It's not like it's forcing you to join all of them.
It's not a questioning of forcing. I can roleplay all I want, it still won't take the problem away. Thats like saying there's this neighborhood where violence is in extreme proportions, but instead of pointing to the city's mayor to come up with a plan to solve it, your best suggestion is telling people not to go there. Sure, those are safe, but it won't make the 'hood any less violent.