Sol Invictus
Erudite
<a href="http://www.spellforce.com/" target="blank">Spellforce: The Order of Dawn</a> is a Real Time Strategy/Role Playing Game hybrid that's currently under development by the creator of the amazing <b>The Settlers</b> strategy game series, <i>Volker Wertich</i>.
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<a href="http://www.gamershell.com" target="blank">Gamer's Hell</a> has put up a <a href="http://www.gamershell.com/news/BSpellforceBscreensfacts.shtml" target="blank">first look</a> of the game with a host of screenshots for your viewing pleasure.
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Here's a snippet of the article:
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<blockquote>Commanding units can be done from a variety of perspectives. Clearly, the isometric RTS-style interface is the easiest way to handle masses of units. However, you can group your character with other units under your command and switch to third or even first-person mode to carry out more detailed actions in battle. Most notably, you can command individual units in your party to perform particular actions, cast certain spells or move. The targeting system is different than most standard RTS games, in which you have trouble targeting enemies for spells while a battle rages. </blockquote>
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That sounds quite nice. Hopefully, the amount of spells and skills available to the characters will not be as limited as they were in Warcraft 3. After all, it claims to be an RTS/RPG, and not just an RTS, so I suppose that they'll be putting quite a bit of work into that aspect.
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Overall, Spellforce looks to be a very promising title, especially considering the series creator, whose games I very much admire, and enjoy, if you can excuse the slight bias.
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Now, you might ask me question, "What's so RPG about it?" And I'll respond, "Well, it's as much an RPG as Icewind Dale 2 is, if you think about it from a CRPG perspective."
<br>
<br>
<a href="http://www.gamershell.com" target="blank">Gamer's Hell</a> has put up a <a href="http://www.gamershell.com/news/BSpellforceBscreensfacts.shtml" target="blank">first look</a> of the game with a host of screenshots for your viewing pleasure.
<br>
<br>
Here's a snippet of the article:
<br>
<blockquote>Commanding units can be done from a variety of perspectives. Clearly, the isometric RTS-style interface is the easiest way to handle masses of units. However, you can group your character with other units under your command and switch to third or even first-person mode to carry out more detailed actions in battle. Most notably, you can command individual units in your party to perform particular actions, cast certain spells or move. The targeting system is different than most standard RTS games, in which you have trouble targeting enemies for spells while a battle rages. </blockquote>
<br>
That sounds quite nice. Hopefully, the amount of spells and skills available to the characters will not be as limited as they were in Warcraft 3. After all, it claims to be an RTS/RPG, and not just an RTS, so I suppose that they'll be putting quite a bit of work into that aspect.
<br>
<br>
Overall, Spellforce looks to be a very promising title, especially considering the series creator, whose games I very much admire, and enjoy, if you can excuse the slight bias.
<br>
<br>
Now, you might ask me question, "What's so RPG about it?" And I'll respond, "Well, it's as much an RPG as Icewind Dale 2 is, if you think about it from a CRPG perspective."