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JarlFrank

I like Thief THIS much
Patron
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Jan 4, 2007
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Hey, journeyman, you know, there is an edit button for your posts, no need to make 3 posts in a row in the same thread.
 

Gwendo

Augur
Joined
Aug 22, 2004
Messages
990
suibhne said:
Gwendo said:
Can someone list here games that really had choices? It shouldn't take too long to make it... :P

You're joking, right? Every single game has choices; that's interactivity for you. What do you really mean to ask? (I presume you mean "Which games have choices and consequences for those choices?" - but I'm really not sure.)

I thought that was implied, but yes. Choices AND consequences (or the choices would be meaningless and then, not really choices.

Humm... And it's fun to see how nobody pointed a game. Some joked, others explain what are choices... But no one points games with real choices (and consequences).

Is that a myth? How can you define RPGs as games where there should be real choices, if there aren't any such RPGs? RPGs exist, but they don't provide REAL choices. So maybe you shouldn't demand that to classify a game as a RPG.
 

suibhne

Erudite
Joined
Aug 21, 2003
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1,951
Location
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Gwendo said:
Is that a myth? How can you define RPGs as games where there should be real choices, if there aren't any such RPGs? RPGs exist, but they don't provide REAL choices. So maybe you shouldn't demand that to classify a game as a RPG.

I'm on my way to lunch, so here are a few to chew on for starters: Fallout; Arcanum; Gothics (3 more than the others, depite its faults); PS:T. All four have different degrees of consequences, but each features choices which have both short-term and long-term meaning in the gameworld - and not just character-development choices (tho there is that), but actual discrete choices made by players in the course of playing.
 

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