laclongquan
Arcane
Unreal World got good gameplay. Pity it's broken when you are one or two years into the game, though.
DakaSha said:As I've said I'm primarily a strategy gamer and there are TONNES of great games gameplay wise. Sadly they are all hampered by terrible AI :-/
Exceptional, not perfect. Won't you reconsider? We'd like your input so much.Unkillable Cat said:When I first saw this topic, I was reluctant to give an answer as I couldn't think of any title that fitted the criteria.
After having read the suggestions here given by others, I STILL can't think of any titles that fit the criteria. I can find some fault with every single title that's been mentioned.
I guess I won't be participating in this discussion.
Crooked Bee said:Wizardry 4
Jasede said:X-Com:
Difficult for novices, easy for experts, always varied, enormous detail. This is the one game that always makes me wonder, how come these older games were way more detailed and complex than what we can get now? I'd love a new X-Com, but I also know it'd never be the same again. But I still play this game as I'm not very good at it, even though I poured hundreds of hours into it. Always engaging, so much to do, so many different tilesets, plenty of guns and stats and growth and base-building and research and on and on and on. Just great. The tactical combat is my favorite in any game- I like it even better than JA 2 because it somewhat feels more fast-paced. Or maybe because of nostalgia- this game is one of my very earliest memories, watching my brother play this while waiting on Santa Claus.
Master of Magic:
This is just amazing again. Another case of "how could they have put ALL this into such an old game"? The wizard creation, the wealth of creatures, races, spells, terrain tiles, terrain effects, stats, skills, heroes- it's amazing how much value this game contains. And it's not all haphazard either- it's a fun game and another one of those I poured 400+ hours into. And not one of these was spent pretending to be a wizard fighter assassin from Cyrodil who is a compulsive burglar.
Master of Orion 2:
This is almost the same as Master of Magic. The sheer scope of this game is unparalleled. You might say Gal Civ 2 or something I didn't play have more things to do, but whenever I try them out, they never quite flow as well as this game. The thing about this game, and the others before, is that they contain a lot of things, but they all sort of organically work together. They never felt superfluous to me, or poorly balanced or designed.
SMAC:
If you're going to play 1 Civilization game, you must make it this one.
Ketsui:
Possibly the best shoot 'em up ever made, this game combines brutal difficulty with simple scoring, agressive gameplay and fast-paced, carefully designed enemy formations with original shot patterns, forming the cream of the crop of the genre.
Thief:
This is the best stealth game ever, and I fear, it'll be for a long time to come. That it has marvelous atmosphere and an amazing gameworld only elevate it further into one of those games we'll always remember.
Terra Nova:
An often under-appreciate Looking Glass game that features incredibly smooth FPS/vehicle (you're in an armored suit that controls a little like a mech) combat and at the time, amazing graphics, with plenty of weapons and bonus objectives to the missions, making it all-around very entertaining.
Wizardry 8:
This is in my opinion the last real dungeon crawler ever released, and also the best one. Everything has evolved to cater to my preferences: there's a LOT of numbers that do things, there's a lot to explore, thousands of items, an incredible amount of races and classes, and on and on, and they all combine into one amazing game.
Doom:
Needs more to be said?
Super Metroid:
I really tried to like Metroidvania games, but I can't. They either contain story, which I consider pointless in them, or weird level up systems, or rooms that aren't unique enough. With one exception: Super Metroid is the perfect game of this genre, with useful pick-ups, a very clever and well thought out map, great music and interesting jumping physics that may feel awkward at first, but after a while make you feel like you're controlling Samus with your brain. I remember reading a review of this game on my favorite gaming magazine as a kid and they gave it a D in graphics- causing me to drop my jaw. A D? This game is beautiful, even today!
ADOM:
THE rogue-like.
Trash said:Jasede said:X-Com:
Difficult for novices, easy for experts, always varied, enormous detail. This is the one game that always makes me wonder, how come these older games were way more detailed and complex than what we can get now? I'd love a new X-Com, but I also know it'd never be the same again. But I still play this game as I'm not very good at it, even though I poured hundreds of hours into it. Always engaging, so much to do, so many different tilesets, plenty of guns and stats and growth and base-building and research and on and on and on. Just great. The tactical combat is my favorite in any game- I like it even better than JA 2 because it somewhat feels more fast-paced. Or maybe because of nostalgia- this game is one of my very earliest memories, watching my brother play this while waiting on Santa Claus.
Master of Magic:
This is just amazing again. Another case of "how could they have put ALL this into such an old game"? The wizard creation, the wealth of creatures, races, spells, terrain tiles, terrain effects, stats, skills, heroes- it's amazing how much value this game contains. And it's not all haphazard either- it's a fun game and another one of those I poured 400+ hours into. And not one of these was spent pretending to be a wizard fighter assassin from Cyrodil who is a compulsive burglar.
Master of Orion 2:
This is almost the same as Master of Magic. The sheer scope of this game is unparalleled. You might say Gal Civ 2 or something I didn't play have more things to do, but whenever I try them out, they never quite flow as well as this game. The thing about this game, and the others before, is that they contain a lot of things, but they all sort of organically work together. They never felt superfluous to me, or poorly balanced or designed.
SMAC:
If you're going to play 1 Civilization game, you must make it this one.
Ketsui:
Possibly the best shoot 'em up ever made, this game combines brutal difficulty with simple scoring, agressive gameplay and fast-paced, carefully designed enemy formations with original shot patterns, forming the cream of the crop of the genre.
Thief:
This is the best stealth game ever, and I fear, it'll be for a long time to come. That it has marvelous atmosphere and an amazing gameworld only elevate it further into one of those games we'll always remember.
Terra Nova:
An often under-appreciate Looking Glass game that features incredibly smooth FPS/vehicle (you're in an armored suit that controls a little like a mech) combat and at the time, amazing graphics, with plenty of weapons and bonus objectives to the missions, making it all-around very entertaining.
Wizardry 8:
This is in my opinion the last real dungeon crawler ever released, and also the best one. Everything has evolved to cater to my preferences: there's a LOT of numbers that do things, there's a lot to explore, thousands of items, an incredible amount of races and classes, and on and on, and they all combine into one amazing game.
Doom:
Needs more to be said?
Super Metroid:
I really tried to like Metroidvania games, but I can't. They either contain story, which I consider pointless in them, or weird level up systems, or rooms that aren't unique enough. With one exception: Super Metroid is the perfect game of this genre, with useful pick-ups, a very clever and well thought out map, great music and interesting jumping physics that may feel awkward at first, but after a while make you feel like you're controlling Samus with your brain. I remember reading a review of this game on my favorite gaming magazine as a kid and they gave it a D in graphics- causing me to drop my jaw. A D? This game is beautiful, even today!
ADOM:
THE rogue-like.
Zomg said:Any widely played competitive game that people take semi-srs, e.g. basketball, chess, super turbo.
Such a fun game.Demnogonis Saastuttaja said:Trash, you seem like a guy who would enjoy Micro Machines 2 Turbo Tournament. Get three buddies, beer and snacks and you'll bound to have good time.
Gameplay-wise, Street Fighter 3: Third Strike kicks Super Turbo in the balls so hard it splits in two.Demnogonis Saastuttaja said:I think Super Turbo was probably the best Street Fighter game, though I haven't played them all. While SSF4 is good, I don't like how everything does so low damage and everything takes more time in general.
Serious_Business said:These games are all based on shooters, but strangely enough I don't like shooters at all. I guess there's something about the first person view.