Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Games without females as regular enemies?

Iucounu

Educated
Joined
Jul 4, 2023
Messages
699
The Long Dark: Wintermute contains no female enemies in the parts published so far.

(On the other hand the cucked player character is prevented from attacking even the male enemies, only the multiple strong female NPCs in the story can do that.)
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
135
Location
Gran Colombia
In Deus Ex there is female MIBs but they are noticeably rarer than their male counterparts. In classic Hitman games targets were almost always male with some handful exceptions. In Half-Life the only ever female human enemies are the Black Ops assassins but they only appear in 2 sections in the whole game meaning that there is only like 6-10
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,519
Location
Asp Hole
Condemned: Criminal Origins and F.E.A.R. The only female enemies are bosses.





Oh yeah, it has to be nu-shit.
 

Be Kind Rewind

Educated
Zionist Agent
Joined
Mar 14, 2021
Messages
508
Location
Serbia
Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1
Yes, like Thief 2: The Metal Age featured females as grunts and guards as opposed to Thief: The Dark Project.
Thief going woke 24 years ago.
This but unironically. They inserted a bunch of nigger guards too, Looking Glass was not really the same studio at that point with key people having left. Emil Pegged-By-A-Gorillo was one of the new people, having been a hack gaming journalist over at adrenaline vault and you know how they are, gaming jurnos only want more niggers, stronk womyn and trannies in video games. Not only are there female guards in Thief 2 but you also have this eco-feminist lesbian romance going on between Victoria and the female guard girl boss. Garrett becomes a simp for her and forgets that she betrayed him and cost him his eye in the last game in an attempt to flood the city with monkeys and bugmen.

Thief 2: The Metal age was not just an unfinished game with weak re-used terrible levels, lacking the tone and atmosphere of the first game, but it was also very woke.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
13,287
Location
don't identify with EU-NPC land
Strap Yourselves In
you know how they are, gaming jurnos only want more niggers, stronk womyn and trannies in video games

That's largely true, a fine big AAA game like Days Gone got comparetively bad reviews[5/10] in biggest mainstream game review sites solely because there were two white biker brothers as main characters, while much worse and linear games like TLOU gets 8-9/10. Some of these reviewers aren't that young there are handful of >40 year old dudes, who surely gamed 20 years ago and dreamt of inserting BBC inside a stealth game.
 

Be Kind Rewind

Educated
Zionist Agent
Joined
Mar 14, 2021
Messages
508
Location
Serbia
Thief 2: The Metal age was not just an unfinished game with weak re-used terrible levels, lacking the tone and atmosphere of the first game, but it was also very woke.
I was thinking about playing Thief since i generally like stealth-based games. I should discard it's sequel them?
The original game was so good mechanically that you're going to be wanting more, and simply by virtue of being built on the first game the sequel isn't as bad as something what you'd get now when these people build from scratch, like Redfall. You'll probably ask yourself if it was worth it when you play the same exact level twice towards the end though even if you have a strong stomach for feminist inserts and DEI negroids. It's not like there are many options around so after the first game you'll inevitably give the sequel a go at some point, just for another stealth hit. The disappointment goes beyond political virtue signalling though. So it's really up to how badly you need another fix after The Dark Project.

People like to pretend all it needed was a Gold version, but the first game was actually slightly better before it got the upgrade and didn't need it.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
10,724
Location
Southeastern Yurop
Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Let's see:
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.

Stuff like this.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,559
Location
Flowery Land
Doom 1 and 2: ZERO women.
False

KykCleD.png
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
192
Location
Mt. Olympus
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch?
Personally I think what you're talking about is more of a change in aesthetics and tone than any fundamental change. Video games used to distinguish what was over the top and cartoony from more serious and realistic. Ubisoft aims for a photorealistic portrayal of their settings and characters which feels much less like comic book antics, which makes gruesome realistic depictions of violence against women more tangible and real. The border between realism and escapist fantastic unreality is starting to get blurry. This isn't just a problem when it comes to violence or depictions of the sexes, it seeps into every aspect of the games, down to how off the dialogue often feels.

Far Cry 6 is exceptionally bad in this regard, ostensibly a game about a socialist revolution told through reddit memes clashing against the 4K AAA graphics and face scans of actors. Compare with how a far more out there plot in Xenus about aliens was told much more low key and pseudo-realistically, in tone, gameplay, dialogue and more. In FC6 you shoot rocket barrages out of your backpack while your crocodile pet tears into enemies in the serious political commentary on fascism and capitalism in a game made by a megacorp that goosesteps with the state. In Xenus you have to worry about keeping a spare wheel in case you get waylaid by revolutionaries in the jungle and one of your tires get shot up and if you have enough gas to reach a remote destination, in a silly game about rescuing a lost daughter from the clutches of a conspiracy.

That's an industry wide problem.
 

Zoo

Educated
Joined
Jan 24, 2007
Messages
59
I can't recall any regular female enemies from Final Fantasy VII Remake, Hellblade or Halo: Infinite (fuck knows whether an alien scum is male or female). Gears has berserkers which are female locusts.

However, I can't understand, why is it a problem in fantasy games. Sprites, rusalki, succubi, demonesses, witches etc. are regular enemies even in oldschool RPGs.

I presume, non-antropomorhic enemies (e.g. a she-bear with cubs) doesn't count even for the OP.
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
5,366
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Let's see:
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.

Stuff like this.
Aren't the Vores female? Then there's Shub-niggurath.
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
135
Location
Gran Colombia
Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Let's see:
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.

Stuff like this.
Aren't the Vores female? Then there's Shub-niggurath.
To some people, monsters are always male unless they are anthropomorphic women. :-D
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
10,724
Location
Southeastern Yurop
Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Let's see:
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.

Stuff like this.
Aren't the Vores female? Then there's Shub-niggurath.
Do you honestly care about their gender?
They're monsters only fit for extermination.
Ain't got time to worry about it being a w0myn or not.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom