Rövtomte
Literate
But.. Killing women is fun..!?
This but unironically. They inserted a bunch of nigger guards too, Looking Glass was not really the same studio at that point with key people having left. Emil Pegged-By-A-Gorillo was one of the new people, having been a hack gaming journalist over at adrenaline vault and you know how they are, gaming jurnos only want more niggers, stronk womyn and trannies in video games. Not only are there female guards in Thief 2 but you also have this eco-feminist lesbian romance going on between Victoria and the female guard girl boss. Garrett becomes a simp for her and forgets that she betrayed him and cost him his eye in the last game in an attempt to flood the city with monkeys and bugmen.Thief going woke 24 years ago.Yes, like Thief 2: The Metal Age featured females as grunts and guards as opposed to Thief: The Dark Project.Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1
you know how they are, gaming jurnos only want more niggers, stronk womyn and trannies in video games
I was thinking about playing Thief since i generally like stealth-based games. I should discard it's sequel them?Thief 2: The Metal age was not just an unfinished game with weak re-used terrible levels, lacking the tone and atmosphere of the first game, but it was also very woke.
The original game was so good mechanically that you're going to be wanting more, and simply by virtue of being built on the first game the sequel isn't as bad as something what you'd get now when these people build from scratch, like Redfall. You'll probably ask yourself if it was worth it when you play the same exact level twice towards the end though even if you have a strong stomach for feminist inserts and DEI negroids. It's not like there are many options around so after the first game you'll inevitably give the sequel a go at some point, just for another stealth hit. The disappointment goes beyond political virtue signalling though. So it's really up to how badly you need another fix after The Dark Project.I was thinking about playing Thief since i generally like stealth-based games. I should discard it's sequel them?Thief 2: The Metal age was not just an unfinished game with weak re-used terrible levels, lacking the tone and atmosphere of the first game, but it was also very woke.
Let's see:Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Personally I think what you're talking about is more of a change in aesthetics and tone than any fundamental change. Video games used to distinguish what was over the top and cartoony from more serious and realistic. Ubisoft aims for a photorealistic portrayal of their settings and characters which feels much less like comic book antics, which makes gruesome realistic depictions of violence against women more tangible and real. The border between realism and escapist fantastic unreality is starting to get blurry. This isn't just a problem when it comes to violence or depictions of the sexes, it seeps into every aspect of the games, down to how off the dialogue often feels.Wonder what was the catalyst in the industry or where did the directive came from for this mass switch?
Aren't the Vores female? Then there's Shub-niggurath.Let's see:Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.
Stuff like this.
To some people, monsters are always male unless they are anthropomorphic women.Aren't the Vores female? Then there's Shub-niggurath.Let's see:Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.
Stuff like this.
Do you honestly care about their gender?Aren't the Vores female? Then there's Shub-niggurath.Let's see:Since like 2015-2016 pretty much all AAA games switched to featuring females as regular enemies. For example AC Unity was last AC without female regular enemies, Watch Dogs 2 started having female enemies, whereas WD1 didn't, Dishonored 2 featured females as grunts and guards as opposed to Dishonored 1, Far Cry primal started with female enemies, whereas FC4 didn't have them. These examples are most striking, because there was no qualitative change that would warrant such switch, since the themes of the game kept relatively stable and operated on similar principles, moreover, going back in time like with AC would arguably mean even less chance for any female enemies in real life.
Wonder what was the catalyst in the industry or where did the directive came from for this mass switch? I think in these years the DEI/ESG fuckery started. And another question, is there a topic on the forum which would feature a list of modern games without females as regular enemies? If not, then post here for posterity, for people who detest killing females in games or hearing their dying moans.
Stalker Trilogy: ZERO women in each of the games.
The Thing: ZERO women.
Doom 1 and 2: ZERO women.
Blood.
Quake.
Line of Sight: Vietnam.
Stuff like this.