Section8 said:
So why exactly do sites like metacritic have to
make exceptions for games?
Because it's a different scale, used by a newer industry?
So what? It's a different scale. As long as its consistent, so what?
deadairis said:
Either way, they're going to buy that Spiderman 3, regardless of what Jimmy or the critics say.
Section8 said:
I can't help but think something like a 28% might sway them, and that's essentially what's happening if you work on the assumption < 50% isn't worth playing/buying.
So they're too stupid to read? Tough.
deadairis said:
Honestly, it's still an editorial based an incredibly early hands-on...No, you did a good job talking about what you want from the game. What you hope to see. Where is the line from "preview of what I saw with some potential issues" to "here's what *I* wish for from the game!"? Tough to say, but if you packed all that in, it's definitly the latter.
They're interesting points, as I've noted, but you aren't really "previewing" in any meaningful way.
Section8 said:
Okay, say someone doesn't take a look at the screenshots. Which is "previewing" in a more meaningful way -
While they look very impressive, the supermutants are stylistically bland. They look as though they could belong in just about any next-gen game
he runs into Super Mutants for the first time
Take your time, it would be embarrassing if you gave the wrong answer and made a fool of yourself.
The second. What's "very impressive"? What's "any next-gen game?" They'd fit in Madden? They'd fit in Viva Pinata? They'd fit in Prey?
The first one is clearly, factually, incorrect -- the super mutants couldn't fit in in any next-gen game. What makes sense in Madden doesn't make sense in Prey. Both are next-gen games. QED.
deadairis said:
Um...that's great? But it's not the industry standard. Whether it's right or wrong, most publishers wouldn't show this much, this early, for the reasons I outlined.
Section8 said:
Think about what we're getting on our end. Half a dozen screenshots, and a quick summary of the games key features. How is that unusual exactly? Most publishers are forthcoming with that sort of information when they announce the game. Besides which, I'm just not seeing that it's somehow not the industry standard to show off a selected gameplay segment to invited members of the press a year or more out from release. In it's declining years, that was the biggest criticism levelled at E3 - the fact that the public would get looping teaser trailers and such, while all the good stuff was going on behind the scenes.
All right, you're right. I'm wrong. Let me know about the full level of Mass Effect they showed last summer.
Or the full levels of MGS4 they're showing last spring.
Because I totally missed them.
A press release and screens doesn't equal getting press in and letting us actually see where the game stands.
And a showing at E3 definitely doesn't equal getting undivided time with a game.
But, hey, you're right. I'm wrong. Your experience in whatever it is you do clearly gives you a better perspective than my experience seeing games and writing about them.
deadairis said:
Well, largely, because what worries you guys doesn't worry a whole lot of other people. Oblivion, case in point -- most people liked it. A lot. A whole lot.
That's one reason.
Section8 said:
No, you've missed the point entirely. It may not worry people, but that's no reason for them to remain ignorant and unconcerned. As for Oblivion - think Independence Day, AKA ID4. It's still one of the highest grossing flims of all time. At least the critics didn't downright fucking embarrass themselves by claiming it was anything other than light-hearted and mildly entertaining tripe.
But the critics aren't embarrassed about plugging Oblivion. I know you guys don't like to hear it, but there's no embarrassment there.
deadairis said:
Also, you don't necessarily have "critics" doing previews. 1up seperates their site by news, reviews, and previews, not console pages.
As for your speculative quote...honestly, the source material didn't move enough copies to justify a sequel, let alone 2.
Section8 said:
You've got to be fucking kidding me. And even if we assume your statement is true - why pay $7 million dollars for the property?
Go get your NPD sales figures, or find someone willing to risk their license to show you.
Fallout sold shite; Fallout 2 was made because great reviews still moved games then. Why would I be kidding you? Why would I spend time I could spend
making money tricking forum readers I have no obligation to convince of anything?
And Bethesda bought the property in the hopes of making a game that made them money, why else?
deadairis said:
You're not seeing many concernes raised yet for the various issues I've brought up, as well, largely summated as: it's too early to ask any intelligent questions and get reasonable answers.
Section8 said:
Yeah, save that for a year after release, when you finally start admitting the glaring flaws of a game in order to help sell the next one because it improves upon them all!
Yup, you're right. I'm wrong. Got me again.
I mean, you realize that I don't agree with your assessment of Oblivion?
deadairis said:
Honestly, if we ask "Hey, what about feature X," and they say "We're not discussing that yet," what doyou want? Just hit them until they talk?
Section8 said:
Is this the same developer who knocked your socks off by daringly showing so much? Quips aside, my issue is more with you guys not asking the questions than the developers refusing to answer them.
Are you...like, I don't know what to say.
So, you're mad about us not asking questions.
I just pointed out that we do -- I've said this over and over. But if we have no answer to the questions, we're not going to publish the questions. That's not informative, that's editorial.
How do you know what questions we ask? Ah, right. By the power of assumption, and the power of not actually reading what we've been going back and forth about. Or at least, reading it trying to "win," as opposed to reading it trying to find something out from someone outside your usual circle.
Deadairis said:
At this point in development, they don't even HAVE answers.
Section8 said:
They fucking well ought to. Any "industry standard" developer would, (they may withhold them from you) but given Bethesda's design track record, I can totally dig that. But you're still fucking kidding youself if you think you can't ask questions like "why did you redesign the iconic style of the supermutants and power armour?"
Man, you know so much more about the flow of information and development than me. I mean, here I am, with clearly contrary experience from both sides of the fence -- but man, I'm just wrong.
I mean, what can I say. If you tell me any industry standard dev would, I mean...what do I know to the contrary? You're totally right, man. Let me know who your sources are someday, they're amazing.
deadairis said:
I can see you don't like my breakdown of how these games get built or when most publishers show what, but it's a pretty accurate one from industry experience. Don't know what else to tell you.
Section8 said:
It's okay, I appreciate hearing from an insider as to the way games get built. It's interesting!
See, now I feel a little bad for the sea of sarcasm, but for all that it's "interesting," you don't give what I tell you an ounce of belief, so is it really interesting?
deadairis said:
Well, that's rough for you, man.
Section8 said:
Yeah. Might explain why I'm critical of the way things currently work.
ahahaha, fair.
Deadairis said:
Okay . I assure with the same certainty that they are done well. Your subjective opinion really doesn't "disprove" mine.
My
subjective opinion? Pick any "little thing", from Oblivion and I will factually explain to you its fundamental design flaws, in other words, why it isn't "done well". It may be done well
to your standards, but that doesn't mean it's actually done from a technical and design standpoint.
Go ahead and google my review. Why don't we start a "Patrick Joynt loves Oblivion!" thread and bash it out there?
deadairis said:
Reviews of games are subjective. That's it. There's no objective scale that exists that's useful. Your graphics example -- ""The graphics are technically impressive, but stylistically similar to contemporary products" -- what are you actually saying here? It sounds like you looked at the back of the box and had to fill a word count, since you're not actually telling me anything I couldn't find out by looking at screens.
Section8 said:
Great, now we see eye to eye. Lobby your colleagues to scrap review of graphical content and instead say "look at the screenshots". A better example then - "The voice acting is repetitive, as each race uses a single male actor and single female actor to voice all NPCs of that race."
We're not actually looking eye-to-eye -- screenshots simply aren't a valid representation of how a game looks. Neither, for that matter, or video clips.
Honestly, the issue with your graphics discussion is that it brings no insight. The voice acting is a good start, but is that honestly repetitive? How come? How about "The voice acting is repetitive, as each race uses a single male actor and single female actor to voice all NPCs of that race, and it shows. They don't sound like a variety of characters, but the one same person, dialing in lines that might as well have been recorded by the devs."
The same person doing the voice recording doesn't make it bad. Bad voice acting makes it bad. Make that clear.
deadairis said:
And what if I disagree with the technical implimentation -- there's no standard to hold to. What if I disagree with your sense of "style?" What contemporary products?
Yeah, I'm hooked on technicalities. Ooph, I write for a living. They're related traits.
Section8 said:
If only you obsessed over the technicalities of Oblivion "delivering in full" on all of it's promises. You may disagree with the technical implementation, but you'd be a fool to do so in the face of good sense. It doesn't take a genius to realise that a well-designed, gamepad-driven interface on a SDTV across the room does not automatically become a well-designed, mouse-driven interface for a PC monitor.
As for "style", whether you disagree with my sense of style is irrelevant. The fact that Oblivion's "style" is commonplace when contrasted against something like Fallout is exactly that. A simple fact. Note how I didn't comment on my preference of style, I simply stated, factually, that it is essentially indistinct.
What you said was "filler." You didn't contrast it with anything. You didn't explain to a reader who doesn't know what you mean, what you mean -- you made them guess. Your preference of style determines what you consider "contemporary". And it sounds like you're describing design style, not art style. But I can't tell, because what you wrote wasn't very good critisicm.
And "common" sense, despite your disagreement, is that Oblivion was great. You can tell . It's the common consensus.
deadairis said:
We really don't hire people based on how good they are at disagreeing.
Section8 said:
Maybe you out to rethink that policy. Real journalists are encouraged to question everything.
Really? I'll, uh, I'll let them know. Strike out writing, investigatory skills, ability to coordinate. We'll hire people for being good at disagreeing.
Because, you know. That's a rare talent, tough to find. God, if only we could get some fat people who like comics, too, that'd be...wow. Well, we can't expect to find a fat, disagreeable person who likes comics, can we?
Sorry to steal the Simpsons gag, but the fact is disagreeing isn't a skill. Questioning everything isn't a skill.
Getting, analysing, and condensing data are skills.
deadairis said:
Man, I don't know how to make this more clear, but there is a real chance that
most of the media disagrees with you guys about Fallout 3. Just like Oblivion. Not moneyhats, not "oh noes, they didn't see it!" They might just disagree with you.
And since your reaction to stuff like "no, it could really change, they showed early" is "no, you're wrong! Lots of studios work harder!" it makes it...hard to get a dialogue going, you know?
Section8 said:
Yeah, we get that you disagree. I'll even give you some insight as to why. Given that most of the people here disagreeing with your views are also critical of the ethical implications of your job? The people with the opposing views don't want your job, ergo "most of the media disagrees" with us.
But you guys made those ethical issues up! They're fiction! They're things you're outraged about
that aren't real!
Section8 said:
Regardless of whether you see yourself this way or not, here's the ideal game journo - someone who wants to play games for a living, and has no principles that will obstruct their continued employment as someone who plays games for a living. So maybe, that guy is a lying asshole willing to spout positive rhetoric about every game his advertisers send him, or maybe that guy is just someone who doesn't care about or analyse games in any depth at all, and enjoys just about everything.
We're always going to disagree with you guys, because we're cut from a different mould.
Wha...what? Ideal to who?
What?
deadairis said:
You guys can prove me wrong all you like; I still have a job playing and writing about video games. I'm not here to win an argument, I'm here to look into this disparity between what the hardcore want and what the majority of the gaming population wants.
Section8 said:
Where are the majority of the gaming population in this? You're contrasting the disparity between the gaming media and us. The "majority of the gaming population" only "want" what you want because they're largely ignorant to anything else. If you weren't all such self-serving cunts, you might actually work toward helping them reach educated opinion.
Coulda woulda shoulda, the vast majority of the gaming audience still sees, mostly, eye to eye with the journalistic community. I'm actually not contrasting the gaming media and you; I think it's awesome that you are. Good fun.
I think it's sad that you think you know what I'm here for better than I do. Honestly, are you that...I don't know, self-centered? You really think I have no idea why I'm here, and only you do? You don't think that sounds a little weird?
deadairis said:
How complicit is a community that won't accept any compromise, making their opinions largely meaningless to the developer?
I'll tell you: a lot.
Section8 said:
A "compromise" is something where mutual concessions are taken to mediate a quarrel. What concessions are Bethesda making in our favour? I'd happily accept true compromise, but I'm not going to just be someone's fucking bitch and accept concessions exclusively against my own interests.
All right. No, you're right. You guys are totally being reasonable, and it shows to outside observers.
deadairis said:
It's not a lack of insight. It's an understanding that the world isn't perfect, and sometimes you have to make the game that will not bankrupt you and your entire company. That might not be exactly the game you want to make.
Section8 said:
I recognised long ago that "exactly the game I want to make" is free from industry "best practices". And you must forgive me if I have no fucking sympathy for these poor darling developers and their finances. My selfish needs as a gamer are far more dear to me than the profit lines of some shady cunt and the development house he bought up.
Well, enjoy the games that never get made. You claim you're willing to compromise -- and then you prove you're not.
Listen to the podcast. There's only 8 up so far, it's a short investment. I'm the last person to forgive companies for having issues and the first to rail on them about it. But you expect games to get done regardless of profits?
Sure, enjoy more quality titles from Clover and Black Isle, man. Because your games are being made in imaginary land, apparantly. Where were you willing to compromise again -- was it the part where the game has to meet your standards, or the part where you didn't care that costs have to be limited and money made, since games aren't actually being made just to make you a happy little tyke?
[quote"deadairis"]"And there are the fans who don't accept that compromise. " Sorry, guys. There's a compromise to turning the Fallout license into a game that can be made.[/quote]
Section8 said:
Fallout was made. Fallout 2 was made. Fallout Tactics was made. Fallout Tactics 2 was being made until Interplay pulled the plug due to financial failures in other departments. Fallout BOS was made.
There's no reason why Fallout 3 couldn't be made to the standards of the original series and its spin offs. It's not like the fanbase has evaporated in the last ten years. Just because most develops have the flawed belief that spending millions on "next gen" graphics, voiceovers and "production values" doesn't invalidate our presence as not only a viable market but also a largely untapped one.
Fallout didn't do well fiscally. None of them did. And as for this market being "untapped," it's not "untapped." There's a whole array of people making games for it -- they're called "casual games." It's a tapped, viable market.
But honestly, grab some old NPD figures if you can. None of the Fallouts did well. If there was easy money to be made with the license Interplay wouldn't have failed to do so.
deadairis said:
You're seeing the compromise and presuming that it was done because no one "gets" what you get. That's not the case; the case is they do, but they have other concerns than appealing to a community that, by all apperances, will make no compromises.
Section8 said:
No, we understand perfectly that they're making a game to sell to millions. Our assertions are thus -
[/list][*] Their token efforts to appease us are wayward (that's the "don't get part")
[*] There's no reason why "accessibility" has to insult the intelligence of the end user
[*] You can sell the game to the mass market, and make it for us without needless concessions on either side
[*] The casual gamers aren't the fucking retards Bethesduh believes them to be
[/quote]
Man, you can say that, but I'll tell you what: That's not what it seems like from what you guys actually say. From what you guys actually say, it seems like if the olive branch offered isn't an isometric Fallout in turn-based combat, you're going to rail against it.
Guess what? That's compromise one and two.
Not willing to make them?
Wow, guess who's not going to figure into the sales plans anymore, since catering to that market brings companies to their grave?
[quote"deadairis"]Noble, no doubt. But why not just ignore what Bethesda is doing? Take all this message board time, grab the tactics engine, and build this game for each other. Don't sell it, obviously. Use all that insight only you guys have and make the game. Show Bethesda why they're wrong.
From here, either you
a) Do it, and it is better, and all is well for you and Bethesda;
b) Do it, it's not better, and that's that; or
c) You say "Oh, well, we're not developers!"
Well, why not? Because it's hard? Because you have other things to do? Because it's functionally impossible to do this thing you'd like -- make the perfect fallout 3 -- and do what you have to do to get by?[/quote]
Section8 said:
You miss the point where some of us are doing just this but don't feel the need to bring the fact into irrelevant discussions.
Then stop whining about Bethesda and help. It's relevant, because as far as you've said, there is no way for a major developer to please you guys enough to matter.
deadairis said:
Well, every dev would love to make the game EVERYONE would love. Especially for a sequel. But they have other demands in making a game, and have to settle for "making a game enough people will love."
Section8 said:
How about settling for "not overspending so much that you have to ignore the wishes of people who love the prequels"? Seems reasonable to me.
And yet, somehow, the industry seems to act in a way you find unreasonable. Which is more likely: the whole industry knows something you don't, or you're the one person in the world/one forum in the world/one community in the industry to see how easy it is to fix?
deadairis said:
So what? Greed gets games made. Greed is what gets sequels made. Someone, somewhere, wants money.
Section8 said:
And we shouldn't speak out against that because why?
Uh...because it doesn't matter?
Because greed is the fundamental driving force in the entire world economy?
Why should you speak out against it? What is it you're speaking out against, the people who make games making money? Are you from imaginary land? I mean, honestly, what's the issue with wanting to make money?
deadairis said:
And while your plan sounds great, to be honest, that's about what happens -- but fans who can't compromise are the ones who get left behind. Don't believe me? How come the majority of the press (and our audience) seems excited about Fallout 3?
Section8 said:
Because you like Fallout, but don't love it. Oh and your standards are terrible.
Well, at least I have company in terrible standards land.
deadairis said:
Because everyone BUT a few small, close-knit communities is wrong?
Just like they were for Oblivion?
Section8 said:
Give it ten years, and those same people will be disillusioned with the current crop of games that are no better (arguably worse) than the classics of ten years past. Just wait.
Baited breath! Waiting!
For what it's worth, do I think Oblivion is "timeless?" No.
But neither is Pong. Is Pong crap because it's a subpar game NOW?
Go on. I dare you to say that Pong sucked when it released because ten years later it was clearly not all that great.
deadairis said:
How? As I understood it, it was another human directing you to choose the good, evil, or neutral choices -- that is, blow up the town, snitch out/ beat up the guy, or ignore him?
Section8 said:
Do you seriously think Burke and his plan are a good facsimile of a believable human character and his motives?
Don't know anything about his motives yet, do we? Doesn't blowing up the city (Is that burke's plan? It is, right?) open up a whole new city of quests?
Also, how does that eliminate the choice of a neutral quest? If you ignore him, that's still a neutral choice, right?
deadairis said:
At the end of the day, the reason you guys seem to not like things is because once you've made up your mind, it won't be changed.
Someone with more relevant knowledge about publishing than me says something about publishing? He's wrong.
Someone with relevant knowledge says "you know, it's just how sequels happen, some people get left behind"? He's wrong.
I mean, it's not that "you wanted to out it from the outset," it's that it seems like you guys won't compromise, at all, ever.
Which is fine. It keeps the forum full of totally correct posts, as long as the assumption is "no compromise, ever," and that gives you guys plenty to talk about.
Section8 said:
Fuck off. Just because Bethesda are proving us right doesn't mean we're predisposed to disliking their game for the sake of it.
Ah, I see now! That totally explains how you guys will listen, even if someone disagrees with you.
deadairis said:
But you don't you wonder why nothing seems to be up to your standards when it's okay for the vast majority of the same market you're a part of? This isn't "oh, well, smoking is popular! I don't smoke! So what!" This is "I smoke, but I hate (some common brand of cigarettes), because they aren't like they were ten years ago," paired with a sense of outrage that an entire brand of cigarettes isn't being made for you and your smoker friends who hate the new (some common brand of cigarettes)."
Section8 said:
Again, fuck off. There are clear comparisons of quality to be made here, and there are plenty of games "up to our standards". It just so happens that Bethesduh's mass-market horseshit doesn't fit the bill, nor do most other mass-market RPGs. That doesn't mean I can't find fulfilment within other genres that are actually progressing in more ways than graphics tech.
Sounds awesome, being right all the time.
deadairis said:
By what? I still don't see by what.
Due diligence?
The ethics of reporting?
Not turning a preview into a review?
It seems like our "facts" are forever tainted by not agreeing with you guys.
Section8 said:
I hope for your sake you don't actually believe any of this, but I suppose you'd probably have to in order to get to sleep at night and actually get of bed each day to go to a job that anyone with a discerning eye can clearly see is sheer fucking whoredom.
I am so excited for all of my bribes and swanky trips from imaginary land to arrive. Seriously. I'll let my coworkers know that we're all getting bribes at some point.
AWESOME!
I really can't wait.
Again: doesn't it worry you that your communities "discerning eye" is the vast majorities "guy in the subway muttering to himself paranoid talk?"
If not...doesn't it worry you that it doesn't?