Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Gaming Nexus favours horrid Vampire puns

Expresso

Novice
Joined
Oct 15, 2004
Messages
33
Exitium said:
Are you kidding me? It's fairly easy to avoid combat in Fallout. Take rescuing Tandi for example: when talking to Aradesh, you have the dialogue option to suggest that you will try to reason with them. That pretty much hints at what you can accomplish, and indeed, with a little speech skill, you can convince them to let her go with you. You can also bribe them to let her go.

I once read a Pacifist walkthrough for Fallout: link

Quote from PACIFIST chapter: "No kills...none at all. You'll also need a specific character. See the character section for the 'Pacifist' character. This is also the hardest one to complete."
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom