nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
So once upon a time I ran a PbP game for about 2-3 years here on the codex with about 6 people. It was the first time I'd ever tried to run something like it and it eventually morphed into a "live" game with some of the folks I'd met in that thread (and we're still playing FWIW). In any event, it was a lot of work, it was a big learning experience and it was a lot of fun. I've been getting an itch to give it another go with some of the lessons I learned from the first go around, but to do that you gotta have players.
So with that said, here's the elevator pitch:
A good old-fashioned dungeon crawl with a published megadungeon, using some kind of lightweight, traditional style, rules system (e.g. B/X D&D, OSR-type games, etc.) with 3-5 players. We'd probably use Roll20 for dice rolling, character sheets, map(s) to be explored, etc. since those can be easily accessed via a web browser. I'm strongly leaning towards using our very own Melan's Castle Xyntillan for the module (or maybe Barrowmaze or Rappan Athuk).
Candidate Rulesets Under Consideration:
Beyond the Wall, Lamentations of the Flame Princess, Dungeon Crawl Classics, Old-School Essentials (with the Advanced Fantasy Supplements), Swords & Wizardry Complete. Personally, I think Beyond the Wall and Dungeon Crawl Classics have the most interesting magic systems out of the lot, that avoid the Vancian, memorization with "Fire and Forget" mechanic that can be kind of fiddly in a play-by-post game. If you are really interested in playing, vote in the poll attached.
Ground Rules:
So a shout out to Grimgravy ERYFKRAD Siveon L'ennui Wayward Son Llywelyn ap Gruffydd, Helly, Jacinda Arnhem and anybody else I forgot who put up with my learning on the fly way back when. Hopefully some of you guys are still about and up for another round.
So with that said, here's the elevator pitch:
A good old-fashioned dungeon crawl with a published megadungeon, using some kind of lightweight, traditional style, rules system (e.g. B/X D&D, OSR-type games, etc.) with 3-5 players. We'd probably use Roll20 for dice rolling, character sheets, map(s) to be explored, etc. since those can be easily accessed via a web browser. I'm strongly leaning towards using our very own Melan's Castle Xyntillan for the module (or maybe Barrowmaze or Rappan Athuk).
Candidate Rulesets Under Consideration:
Beyond the Wall, Lamentations of the Flame Princess, Dungeon Crawl Classics, Old-School Essentials (with the Advanced Fantasy Supplements), Swords & Wizardry Complete. Personally, I think Beyond the Wall and Dungeon Crawl Classics have the most interesting magic systems out of the lot, that avoid the Vancian, memorization with "Fire and Forget" mechanic that can be kind of fiddly in a play-by-post game. If you are really interested in playing, vote in the poll attached.
Ground Rules:
- No splitting the party. This is a sanity-based restriction for my benefit, and just good advice generally.
- No PvP unless both parties agree to it. (I've never seen this end well in the past; it usually kills the game).
- XP awarded for treasure recovered and additional XP for risking your ill-gotten gains by carousing during downtime periods. Personal awards for achieving certain milestones and goals.
- Post at least once a day (if at all possible). Character will be NPCed and run by the GM if too much time elapses without involvement, but reverts back to the player if/when they resume posting.
- I encourage players to post in-character whenever possible, but it's not a strict requirement.
- GM reserves the option to to take actions and/or roll dice for players to keep action moving (ideally player provides some guidance ahead of time)
So a shout out to Grimgravy ERYFKRAD Siveon L'ennui Wayward Son Llywelyn ap Gruffydd, Helly, Jacinda Arnhem and anybody else I forgot who put up with my learning on the fly way back when. Hopefully some of you guys are still about and up for another round.
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